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fix: don't add WinUI integration on mobile #2821

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merged 2 commits into from
Nov 13, 2023

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@vaind vaind commented Nov 13, 2023

I've noticed we do this when testing NativeAOT on iOS

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I think this should be OK. Technically you can target WinUI 3 from a .NET MAUI app - I'm not sure what the value of __MOBILE__ will hold in that case. It doesn't sound, logically, like a mobile app but possibly worth double checking.

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I've tried running the MAUI sample on Widnows but it doesn't seem to work for me.

Docs say MOBILE is defined for iOS and Android

@vaind vaind marked this pull request as ready for review November 13, 2023 08:31
@vaind vaind requested a review from bitsandfoxes as a code owner November 13, 2023 08:31
@vaind vaind force-pushed the fix/winui-platform-specific branch from 8bb2d95 to 43576ab Compare November 13, 2023 12:18
@vaind vaind force-pushed the fix/winui-platform-specific branch from 43576ab to f1ccafb Compare November 13, 2023 12:18
@vaind vaind merged commit 83d8b4e into feat/4.0.0 Nov 13, 2023
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@vaind vaind deleted the fix/winui-platform-specific branch November 13, 2023 12:19
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Fails
🚫 Please consider adding a changelog entry for the next release.

Instructions and example for changelog

Please add an entry to CHANGELOG.md to the "Unreleased" section. Make sure the entry includes this PR's number.

Example:

## Unreleased

- don't add WinUI integration on mobile ([#2821](https://github.com/getsentry/sentry-dotnet/pull/2821))

If none of the above apply, you can opt out of this check by adding #skip-changelog to the PR description.

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2 participants