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feat: NativeAOT iOS support #2820
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Will this also make NativeAOT on macOS work (non-MAUI)? Or should it already work? |
That's already available in v4.0.0 alpha |
For both iOS and macOS? I wasn't able to capture crashes in my NativeAOT iOS app using v4.0.0 alpha |
No, you've asked about macOS so I've answered for macOS. That is already available. |
Also, I've just noticed this bit -> We're currently not handling actual native crashes through our native integration, only managed (.NET) exceptions in NativeAOT published apps. In any case, if you have a case that's not captured and should be, please raise an issue, ideally with a reproducible example |
I was just using |
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This looks great!
@@ -58,11 +59,12 @@ | |||
<TargetPlatformIdentifier>$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)'))</TargetPlatformIdentifier> | |||
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<RuntimeIdentifier Condition="'$(TargetPlatformIdentifier)' == 'android' And '$(OSArchitecture)' == 'Arm64'">android-arm64</RuntimeIdentifier> | |||
<RuntimeIdentifier Condition="'$(TargetPlatformIdentifier)' == 'ios' And '$(OSArchitecture)' == 'Arm64'">iossimulator-arm64</RuntimeIdentifier> | |||
<RuntimeIdentifier Condition="'$(TargetPlatformIdentifier)' == 'ios' And '$(_IsPublishing)' == 'true'">ios-arm64</RuntimeIdentifier> |
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Are we missing an ios-x64
RuntimeIdentifier?
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no such thing as x86_64 iphones
Co-authored-by: Stefan Jandl <[email protected]>
Adds support for NativeAOT for .net8-ios (vanilla & MAUI)
closes #2180
#skip-changelog