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Layer Lock key.
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This commit adds a new "Layer Lock" feature, a key that locks the
current layer to stay on assuming it was activated by a `MO(layer)`,
`LT(layer, key)`, `OSL(layer)`, or `TT(layer)` key. Pressing the Layer
Lock key again unlocks and turns off the layer.
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getreuer committed Feb 1, 2022
1 parent 0a178bf commit ab2ee51
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3 changes: 3 additions & 0 deletions README.md
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Expand Up @@ -32,6 +32,9 @@ Who knew a keyboard could do so much?
Click](https://getreuer.info/posts/keyboards/mouse-turbo-click/index.html)
– QMK macro that clicks the mouse rapidly

* [Layer Lock key](https://getreuer.info/posts/keyboards/layer-lock/index.html)
– QMK macro to stay in the current layer


## My keymap

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95 changes: 95 additions & 0 deletions features/layer_lock.c
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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//
// For full documentation, see
// https://getreuer.info/posts/keyboards/layer-lock

#include "layer_lock.h"

// The current lock state. The kth bit is on if layer k is locked.
static layer_state_t locked_layers = 0;

bool process_layer_lock(uint16_t keycode, keyrecord_t* record,
uint16_t lock_keycode) {
// The intention is that locked layers remain on. If something outside of
// this feature turned any locked layers off, unlock them.
if ((locked_layers & ~layer_state) != 0) {
layer_lock_set_user(locked_layers &= layer_state);
}

if (keycode == lock_keycode) {
if (record->event.pressed) { // The layer lock key was pressed.
layer_lock_invert(get_highest_layer(layer_state));
}
return false;
}

switch (keycode) {
case QK_MOMENTARY ... QK_MOMENTARY_MAX: // `MO(layer)` keys.
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: { // `TT(layer)`.
const uint8_t layer = keycode & 255;
if (is_layer_locked(layer)) {
// Event on `MO` or `TT` key where layer is locked.
if (record->event.pressed) { // On press, unlock the layer.
layer_lock_invert(layer);
}
return false; // Skip default handling.
}
} break;

#ifndef NO_ACTION_TAPPING
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: // `LT(layer, key)` keys.
if (record->tap.count == 0 && !record->event.pressed &&
is_layer_locked((keycode >> 8) & 15)) {
// Release event on a held layer-tap key where the layer is locked.
return false; // Skip default handling so that layer stays on.
}
break;
#endif // NO_ACTION_TAPPING
}

return true;
}

bool is_layer_locked(uint8_t layer) {
return locked_layers & ((layer_state_t)1 << layer);
}

void layer_lock_invert(uint8_t layer) {
const layer_state_t mask = (layer_state_t)1 << layer;
if ((locked_layers & mask) == 0) { // Layer is being locked.
#ifndef NO_ACTION_ONESHOT
if (layer == get_oneshot_layer()) {
reset_oneshot_layer(); // Reset so that OSL doesn't turn layer off.
}
#endif // NO_ACTION_ONESHOT
layer_on(layer);
} else { // Layer is being unlocked.
layer_off(layer);
}
layer_lock_set_user(locked_layers ^= mask);
}

// Implement layer_lock_on/off by deferring to layer_lock_invert.
void layer_lock_on(uint8_t layer) {
if (!is_layer_locked(layer)) { layer_lock_invert(layer); }
}

void layer_lock_off(uint8_t layer) {
if (is_layer_locked(layer)) { layer_lock_invert(layer); }
}

__attribute__((weak)) void layer_lock_set_user(layer_state_t locked_layers) {}

80 changes: 80 additions & 0 deletions features/layer_lock.h
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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//
// Layer Lock, a key to stay in the current layer.
//
// Layers are often accessed by holding a button, e.g. with a momentary layer
// switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes
// want to "lock" or "toggle" the layer so that it stays on without having to
// hold down a button. One way to do that is with a tap-toggle `TT` layer key,
// but here is an alternative.
//
// This library implements a "Layer Lock key". When tapped, it "locks" the
// highest layer to stay active, assuming the layer was activated by one of the
// following keys:
//
// * `MO(layer)` momentary layer switch
// * `LT(layer, key)` layer tap
// * `OSL(layer)` one-shot layer
// * `TT(layer)` layer tap toggle
//
// Tapping the Layer Lock key again unlocks and turns off the layer.
//
// NOTE: When a layer is "locked", other layer keys such as `TO(layer)` or
// manually calling `layer_off(layer)` will override and unlock the layer.
//
// For full documentation, see
// https://getreuer.info/posts/keyboards/layer-lock

#pragma once

#include QMK_KEYBOARD_H

// In your keymap, define a custom keycode to use for Layer Lock. Then handle
// Layer Lock from your `process_record_user` function by calling
// `process_layer_lock`, passing your custom keycode for the `lock_keycode` arg:
//
// #include "features/layer_lock.h"
//
// bool process_record_user(uint16_t keycode, keyrecord_t* record) {
// if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
// // Your macros ...
//
// return true;
// }
bool process_layer_lock(uint16_t keycode, keyrecord_t* record,
uint16_t lock_keycode);

// Returns true if `layer` is currently locked.
bool is_layer_locked(uint8_t layer);

// Locks and turns on `layer`.
void layer_lock_on(uint8_t layer);

// Unlocks and turns off `layer`.
void layer_lock_off(uint8_t layer);

// Toggles whether `layer` is locked.
void layer_lock_invert(uint8_t layer);

// An optional callback that gets called when a layer is locked or unlocked.
// This is useful to represent the current lock state, e.g. by setting an LED or
// playing a sound. In your keymap, define
//
// void layer_lock_set_user(layer_state_t locked_layers) {
// // Do something like `set_led(is_layer_locked(NAV));`
// }
void layer_lock_set_user(layer_state_t locked_layers);

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