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Releases: getnamo/SocketIOClient-Unreal

v2.9.0 Release for UE5.5

10 Dec 09:03
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  • Compile fixes for UE5.5
  • Potential fix for #441
  • #440 TryGet for SIOJsonObjects - thanks to @mikeseese for contribution
  • Added some Serialization utilities - 8025394

v2.8.0 Release for UE5.4

04 Jun 03:32
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v2.8.0 Release for UE5.4 Marketplace

20 Jul 04:17
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Same as v2.8.0, but aimed for marketplace release, not recommended to download directly.

v2.7.2 Release for UE5.2-UE5.3 Marketplace

01 Nov 21:37
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  • Same as v2.7.1, but aimed for marketplace release, not recommended to download directly.

v2.7.1 Release for UE5.2 & 5.3

26 Sep 19:01
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Changes

  • Compile fixes for UE5.3
  • Merged pull #387 for include updates for UE5.3, thanks @lehuan5062 for contribution
  • Minor android compiled fixes (GetTextureRHI)
  • Std::move fix #376 thanks @Lootheo for contribution
  • result_of fix thanks @mikeseese 3156b4a
  • runtime prepend on version.h include fix

v2.6.0 Release for UE5.2

26 Jun 17:02
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v2.6.2 Draft Release for Marketplace

26 Jun 17:49
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v2.5.8 Release for UE5.1

05 May 17:05
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Changes

  • Refactor CUFileComponent to CUFileSubsystem. CUFileComponent has been deprecated and will likely be removed in the next release.
  • Patch connection crash on start #369 - thanks to @rwinright
  • libopus include change
  • Catch invalid world case
  • Delete File utility function added to CUFileSubsystem
  • Fix binary receive path: #374. Tested on echo png emit at 120 fps; seems stable.

2.5.1mp Draft Release for Marketplace

20 Nov 18:01
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NB: This is a release for marketplace submission, use https://github.com/getnamo/SocketIOClient-Unreal/releases/tag/v2.5.0 if you're downloading a release from github

v2.5.0 Release for UE5.1

16 Nov 22:28
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Changes

  • Compile fixes for UE5.1, ref on changes: 992cd74. Addresses #340
  • Loading phase changed to PreDefault for SocketIOClient
  • Fixed multiple rapidjson build collision #347, thanks to @slyring for fix suggestion.
  • Enabled OpenSSL for Android platform
  • Verification naming logic fix #339, thanks to @polidenis for pull.
  • Fixed enum <-> byte conversion bug 4c97f85