Skip to content

Commit

Permalink
4.21 update
Browse files Browse the repository at this point in the history
  • Loading branch information
getnamo committed Nov 10, 2018
1 parent 8ef3a13 commit 3da3436
Show file tree
Hide file tree
Showing 3 changed files with 5 additions and 2 deletions.
1 change: 1 addition & 0 deletions Source/TensorFlow/Private/TensorFlow.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.

#include "TensorFlow.h"
#include "TensorFlowPrivatePCH.h"
#include "UnrealEnginePython.h"
#include "IPluginManager.h"
Expand Down
2 changes: 1 addition & 1 deletion Source/TensorFlow/Private/TensorFlowBlueprintLibrary.cpp
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
// Fill out your copyright notice in the Description page of Project Settings.

#include "TensorFlowBlueprintLibrary.h"
#include "TensorFlowPrivatePCH.h"
#include "RHI.h"
#include "Runtime/Engine/Classes/Engine/TextureRenderTarget2D.h"
#include "TensorFlowBlueprintLibrary.h"


TArray<float> UTensorFlowBlueprintLibrary::Conv_GreyScaleTexture2DToFloatArray(UTexture2D* InTexture)
Expand Down
4 changes: 3 additions & 1 deletion Source/TensorFlow/TensorFlow.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -54,8 +54,10 @@ public void AddScriptsAsDependencies(ReadOnlyTargetRules Target)

public TensorFlow(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivatePCHHeaderFile = "Private/TensorFlowPrivatePCH.h";

PublicIncludePaths.AddRange(
PublicIncludePaths.AddRange(
new string[] {
"TensorFlow/Public"
// ... add public include paths required here ...
Expand Down

0 comments on commit 3da3436

Please sign in to comment.