v0.2.0 for UE 4.13
-Added connect/disconnect signatures (these have to be implemented by
the server if used)
-Added C++ lambda binds do e.g.
BindDataLambdaToEvent([&](const FString& EventName, const FString& EventData) { //your code }, Name, Namespace);
to use it
-Bind changed name to BindEvent
-Added Namespace support
-Connection runs on background thread (should not be blocking anymore)