Releases: getnamo/NodeJs-Unreal
Releases · getnamo/NodeJs-Unreal
0.6.0p
v0.5.0 for UE 4.23-4.24
Changes
- Packaging support fix: #6, see https://github.com/getnamo/nodejs-ue4#packaging for instructions
- UE4.24 support #11
- 0.4.2 fixes #9
- Update socket.io plugin dependency to 1.3.6
Drag and Drop Example project
Use NodeJSExamples-plugin-v0.5-UE4.24.7z, contains the v4.24 plugin, just double click project to start testing some basics examples (check maps in content).
Fresh git clone
Use nodejs-v0.5.0git-thirdparty-dependencies-only.7z and extract into your project root to add missing dependencies that aren't tracked in git (node modules and the embedded node release).
Early Test v0.4.2 for UE 4.23 with Example Project
v0.4.0 for UE 4.23
- Compile fixes
- Upgrade socket.io plugin to v1.1.0
- Updated to Unreal 4.23
v0.3.1 for UE 4.22
Changes
- Upgrade socket.io plugin to v1.0.24 for main script stability
v0.3.0 for UE 4.22
v0.3.0 Examples
Uses https://github.com/getnamo/nodejs-ue4/releases/tag/0.1.0. May have bugs, consider this experimental.
Samples
- embedded-socketio-client-ue4-example.7z - Fully embedded socket.io server + ue4 client (https://github.com/getnamo/socketio-client-ue4-example but embedded version).
v0.1.0 for UE 4.22
Functionality
- Add Node Component to actor of choice
- Run custom script on embedded node.exe with any desired npm modules. No external node required.
- Communicate via events with ipc-event-emitter or just console.log
- Launches node.exe on background thread, uses socket.io for IPC, wraps sub-script with their own sub-processes.
- Early and experimental, documentation available at: https://github.com/getnamo/nodejs-ue4#nodejs-ue4
Limitations
- Currently Windows only.