-
Notifications
You must be signed in to change notification settings - Fork 17
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Extinguish microgame #223
Comments
Rethinking this due it being very reliant on RNG - hold off on this one |
Closing for now |
I just had an idea! |
Sounds good. The only thing that should be worth considering is if airblasts from the enemy team should pushback players - this could be used to grief. Should this be prevented? |
In regards to the knockback; we could use tf2attributes to remove the knockback from the weapons given to the player on this microgame. Applying 823 / "airblast_pushback_disabled" to the pyro's flamethrower could allow us to achieve this but we need to test to verify first Sources: https://wiki.teamfortress.com/wiki/List_of_item_attributes & https://github.com/FlaminSarge/tf2attributes/blob/master/scripting/include/tf2attributes.inc |
See below for more info: #223 (comment)
The text was updated successfully, but these errors were encountered: