Releases: gecko0307/dagon-demo
Releases · gecko0307/dagon-demo
Dagon Demo 0.10.0
- Uses Dagon 0.10.0
- A terrain with a multi-layered material and a simple collision model
- Headlights for the car (using spot lights)
- A skybox
- Nuklear GUI example (toggled with G key)
- Demo now uses InputManager to handle keyboard/joystick input.
Dagon Demo 0.9.2
- Uses Dagon 0.9.2
- Features a new scene and an animated model
- HDR glow, SSAO, motion blur.
Dagon Demo 0.6.0
- Uses Dagon 0.6.0.
- New car model, improved vehicle physics.
- PBR materials.
Dagon Demo 0.5.0
- Uses Dagon 0.5.0 (OpenGL 3.3).
- All scenes were combined into one. There's no menu for now.
- The demo shows how to load static and animated meshes, assign materials and textures, create lights and a particle system, control the character, integrate a physics engine, apply post-processing, render 2D text and much more.
- Point lights are now spherical area lights.
Dagon Demo 0.4.0
This is the last release for OpenGL 2.1 version of Dagon. Future versions will use OpenGL 3.3 version.
- Uses Dagon 0.4.0.
- Mouse look in first person scene is now deactivated at exit.
- First person scene now uses
CascadedShadowMap
.
Dagon Demo 0.3.0
- Uses Dagon 0.3.0.
- First Person Test now uses clustered shading, bump mapping, user-controlled lighting, dynamic skydome, FXAA and lens distortion filter.
- Application window now doesn't decrease in size when minimizing (was some Windows/SDL2 bug, which is not present when linking win32 application). The side effect of this is hiding the console window, which may complicate debugging. We recommend linking projects with
/SUBSYSTEM:WINDOWS:5.01
only for release builds. And for win64 builds this is not necessary.
Dagon Demo 0.2.0
- Uses Dagon 0.2.0
- Includes OBJ Test, IQM Test, First Person Test (former Physics Test), Particles Test, Shadow Test.
Dagon Demo 0.1.0
- Uses Dagon 0.1
- Includes OBJ Test, IQM Test, Physics Test, Particles Test.