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@NathanLovato NathanLovato released this 01 Feb 20:33
· 16 commits to master since this release

Mannequiny is a 3rd-person 3D character controller to quickly prototype games or to build a more complex playable character for your games.

mannequiny-fs8

Getting started

Download the source code below and unzip to get the Godot project.

See our README for more information.

Mannequiny is also available from the Godot asset library

Changelog

New features

  • Smooth camera zoom in and out using the mouse wheel.
  • Added debug panel to monitor object properties. Toggle open with TAB.

Improvements

  • Toggle fullscreen with F11.
  • Improved the light settings for nicer looking shadows.
  • The SpringArm now projects a capsule to prevent the camera from going below the floor.

Changes

In this release, we mostly refactored and improved the code for future development, but also for the release of our 3D game creation course, based on this project.

  • Refactored the code
    • Use PI for angles in radians, replace magic values with constants.
    • Removed unused values in the Move state.
    • Removed unused jump delay feature.
    • Changed the get_look_direction calculation for correct y inversion.
    • Replaced all docstrings with comment blocks.
    • Use Vector3.ZERO constant instead of Vector3(0, 0, 0).
    • Improved encapsulation of code in the Aim state.
    • Renamed input actions to all use action verbs.
    • Moved mouse capture mode code to a game class, improve logic.
    • Simplified camera code, in particular the rotation code.
    • Simplified variables.
    • Simplified and encapsulated the logic for the AimTarget.

Bug fixes

  • Fixed SpringArm not returning to its start position after aiming.
  • Fixed type error in the latest Godot 3.2 build.
  • Fixed calculating the opposite value for camera Y inversion logic.
  • Fixed slow camera movement on monitors with high refresh rates. We now use _process instead of _physics_process for camera movement.
  • Fixed a memory leak in Godot 3.2.

Known Issues

I started refactoring the Zip state, that takes the character to a wall or
ground the player is aiming at. It is not working at the moment.

The 3D character, Mannequiny, is also free and open source. You can download the Blender 2.8 source file below.

If you like our work, please star 🌟 the repository!

mannequin-walk-fs8

Support our work

This free and open-source game character is sponsored by our Godot courses

If you want to learn how to code a 3D game character like this, we made a 3D Godot course based on Mannequiny.

You can follow us on Twitter for updates, tips, and info about the new tools we release.

License

The Godot project is available under the MIT license.

The animated character made in Blender is available under the permissive Creative Commons Attribution license. You can do anything you want with it as long as you credit our work:

Mannequiny CC-By 4.0 GDQuest, Luciano Muñoz, and contributors.

We hope you'll enjoy the project! Have fun with it. 🙂