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rust edited this page Mar 28, 2024 · 7 revisions

Create a 3D program by combining code and 3D assets.

Assets are created by artists, modellers, audio specialists, animators, level designers, etc., using specialized 3rd party tools. Examples of assets are 3D models, digital art, model animation data, digital sounds, music, etc.

Code is used to load, manipulate, and animate assets based on user input. Code dictates which assets to use and how assests are presented to the user. Code and the vu engine API's are the topics of the Create sub-sections.

While the vu engine provides API's to help with the coding, the coder is expected to provide a working program with stub assets to help the asset creators. This is a somewhat similar, but slightly more awkward method than traditional 3D engine app development, in which a 3D editor is provided to help asset creators position and preview assets in virtual space.

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