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Launch gz_spawn_model from xml #551
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Signed-off-by: Addisu Z. Taddese <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
* Launch file for the bridge Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
* Launch file for the bridge Signed-off-by: Carlos Agüero <[email protected]>
Co-authored-by: Alejandro Hernández Cordero <[email protected]> Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Addisu Z. Taddese <[email protected]>
…_node_composition Signed-off-by: Addisu Z. Taddese <[email protected]>
Signed-off-by: Addisu Z. Taddese <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
world: SomeSubstitutionsType, | ||
file: SomeSubstitutionsType, | ||
xml_string: SomeSubstitutionsType, | ||
topic: SomeSubstitutionsType, | ||
name: SomeSubstitutionsType, | ||
allow_renaming: SomeSubstitutionsType, | ||
x: SomeSubstitutionsType, | ||
y: SomeSubstitutionsType, | ||
z: SomeSubstitutionsType, | ||
roll: SomeSubstitutionsType, | ||
pitch: SomeSubstitutionsType, | ||
yaw: SomeSubstitutionsType, |
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Can these be made optional similar to my other feedback?
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Changed in 04c9dc8.
Co-authored-by: Addisu Z. Taddese <[email protected]> Signed-off-by: Carlos Agüero <[email protected]>
Co-authored-by: Addisu Z. Taddese <[email protected]> Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
…s_gz into gz_sim_ros_node_composition
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
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resolve conflicts too
z="$(var z)" | ||
roll="$(var roll)" | ||
pitch="$(var pitch)" | ||
yaw="$(var yaw)" |
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This looks wrong, isn't it?
yaw="$(var yaw)" | |
yaw="$(var yaw)"> |
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Typo fixed in 04c9dc8.
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
Signed-off-by: Carlos Agüero <[email protected]>
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LGTM!
Spawn models from XML. Signed-off-by: Carlos Agüero <[email protected]> Co-authored-by: Addisu Z. Taddese <[email protected]>
🎉 New feature
Part of #552
Summary
This patch lets you spawn a gz sim model from an XML file.
How to test it?
Launch gz sim:
Hit play.
Use the provided
gz_spawn_model.launch
to spawn a vehicle (changefile
accordingly):A vehicle should be loaded into the scene.
Confirm that no container has been created:
Test it
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.