Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Toggle Light visuals #1387

Merged
merged 10 commits into from
Mar 18, 2022
Merged

Toggle Light visuals #1387

merged 10 commits into from
Mar 18, 2022

Conversation

ahcorde
Copy link
Contributor

@ahcorde ahcorde commented Mar 11, 2022

Signed-off-by: ahcorde [email protected]

🎉 New feature

Summary

This allows to enable/disable the visual from lights

lightvisuals

Test it

ign gazebo lights.sdf

Checklist

  • Signed all commits for DCO
  • Added tests
  • Added example and/or tutorial
  • Updated documentation (as needed)
  • Updated migration guide (as needed)
  • codecheck passed (See contributing)
  • All tests passed (See test coverage)
  • While waiting for a review on your PR, please help review another open pull request to support the maintainers

Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining Signed-off-by messages.

@ahcorde ahcorde self-assigned this Mar 11, 2022
@ahcorde ahcorde added needs upstream release Blocked by a release of an upstream library 🏢 edifice Ignition Edifice OOBE 📦✨ Out-of-box experience labels Mar 11, 2022
Copy link
Contributor

@iche033 iche033 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

looks good to me.

*value = std::to_string(_isLightOn);
}
{
// todo(anyone) Use the field visualize_visual in light.proto from
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

this is to be added right? I would suggest just visualize to be consistent with the sdf tag.

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The tricky thing is that protobuf defaults to false when a boolean is unset, so I suspect that adding a bool visualize field would cause lights to be invisible by mistake. One workaround could be to use a nested message Boolean visualize, so one can check

if (!msg.has_visualize())
  visualize = true;

Copy link
Contributor

@chapulina chapulina left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The functionality works for me, I just have some comments on the terminology, UI and docs

src/Conversions.cc Outdated Show resolved Hide resolved
src/gui/plugins/component_inspector/Light.qml Outdated Show resolved Hide resolved
src/gui/plugins/component_inspector/Light.qml Show resolved Hide resolved
@chapulina chapulina mentioned this pull request Mar 12, 2022
7 tasks
@codecov
Copy link

codecov bot commented Mar 15, 2022

Codecov Report

Merging #1387 (9b99d69) into ign-gazebo5 (f96558f) will decrease coverage by 0.06%.
The diff coverage is 47.25%.

@@               Coverage Diff               @@
##           ign-gazebo5    #1387      +/-   ##
===============================================
- Coverage        67.04%   66.97%   -0.07%     
===============================================
  Files              276      276              
  Lines            21049    21136      +87     
===============================================
+ Hits             14112    14156      +44     
- Misses            6937     6980      +43     
Impacted Files Coverage Δ
.../plugins/component_inspector/ComponentInspector.cc 4.47% <0.00%> (-0.17%) ⬇️
.../plugins/component_inspector/ComponentInspector.hh 28.57% <ø> (ø)
src/rendering/SceneManager.cc 34.64% <0.00%> (+0.41%) ⬆️
src/systems/user_commands/UserCommands.cc 49.74% <0.00%> (-1.77%) ⬇️
src/rendering/RenderUtil.cc 45.47% <79.16%> (+0.65%) ⬆️
src/Conversions.cc 84.17% <100.00%> (+0.41%) ⬆️
src/network/NetworkManagerSecondary.cc 79.68% <0.00%> (-1.57%) ⬇️
...e/ignition/gazebo/detail/EntityComponentManager.hh 95.89% <0.00%> (+0.68%) ⬆️

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 30f8b9e...9b99d69. Read the comment docs.

Base automatically changed from ahcorde/5/toggleLights to ign-gazebo5 March 15, 2022 15:32
@chapulina chapulina merged commit 1231d49 into ign-gazebo5 Mar 18, 2022
@chapulina chapulina deleted the ahcorde/5/toggleLigthVisuals branch March 18, 2022 18:45
chapulina added a commit that referenced this pull request Apr 13, 2022
* GzSceneManager: Prevent crash 💥 when inserted from menu (#1371)

Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: ahcorde <[email protected]>

Co-authored-by: ahcorde <[email protected]>

* Prepare version 6.7.0 (#1373)

* Prepare version 6.7.0

Signed-off-by: Jose Luis Rivero <[email protected]>

* Populate GUI plugins that are empty (#1375)

Signed-off-by: Louise Poubel <[email protected]>

* Fix visualization python tutorial (#1377)

Signed-off-by: ahcorde <[email protected]>

* Add xyz and rpy offset to published odometry pose (#1341)

* Added xyz and rpy offset to published pose

Signed-off-by: Aditya <[email protected]>

* Added headless rendering tutorial (#1386)

* Added headless rendering tutorial

Signed-off-by: Nate Koenig <[email protected]>

* Update tutorials/headless_rendering.md

Co-authored-by: Louise Poubel <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>

* Update tutorials/headless_rendering.md

Co-authored-by: Louise Poubel <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>

* Mention ogre2

Signed-off-by: Nate Koenig <[email protected]>

* Added note about software rendering

Signed-off-by: Nate Koenig <[email protected]>

* add 'on linux systems'

Signed-off-by: Nate Koenig <[email protected]>

* Add xyz and rpy offset to published odometry pose (#1341)

* Added xyz and rpy offset to published pose

Signed-off-by: Aditya <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Louise Poubel <[email protected]>
Co-authored-by: Aditya Pande <[email protected]>

* Allow to turn on/off lights (#1343)

Signed-off-by: ahcorde <[email protected]>
Co-authored-by: Louise Poubel <[email protected]>

* Add gazebo Entity id to rendering sensor's user data (#1381)

Adds the gazebo::Entity id to a rendering::Sensor's UserData object. The main use case is so that we can get back the corresponding gazebo Entity in the rendering thread when processing sensors.

Signed-off-by: Ian Chen <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Alejandro Hernández Cordero <[email protected]>

* Don't mark entities with a ComponentState::NoChange component as modified (#1391)

Signed-off-by: Ashton Larkin <[email protected]>

* Disable ModelCommandAPI_TEST.RgbdCameraSensor on macOS (#1397)

Disabling test since it's very flaky.

Signed-off-by: Addisu Z. Taddese <[email protected]>

* Disable PeerTracker.PeerTrackerStale on macOS (#1398)

Signed-off-by: Addisu Z. Taddese <[email protected]>

* Toggle Light visuals (#1387)

Signed-off-by: ahcorde <[email protected]>

* Prevent hanging when world has only non-world plugins (#1383)

Signed-off-by: Louise Poubel <[email protected]>

Co-authored-by: Alejandro Hernández Cordero <[email protected]>

* Component inspector: refactor Pose3d C++ code into a separate class (#1400)

Signed-off-by: Louise Poubel <[email protected]>

* add initial_position param to joint controller system (#1406)

Similar to the <initial_position> parameter in the JointTrajectoryController system, this PR adds an <initial_position> parameter to the JointPositionController to let users specifies the initial target pos for a joint.

Signed-off-by: Ian Chen <[email protected]>

* Fix JointStatePublisher topic name for nested models (#1405)

The joint-state-publisher system currently assumes it's always attached to the top level model and hence generates an incorrect topic name for nested models. This PR updates it to generate the correct topic name.

Signed-off-by: Ian Chen <[email protected]>

* Added user command to set multiple entities (#1394)

Signed-off-by: ahcorde <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>

Co-authored-by: Louise Poubel <[email protected]>

* Disable tests that are expected to fail on Windows (#1408)

Signed-off-by: Louise Poubel <[email protected]>

* Fortress: Install Ogre 2.2, simplify docker (#1395)

Signed-off-by: Louise Poubel <[email protected]>

* SceneBroadcaster: only send changed state information for change events (#1392)

Signed-off-by: Ashton Larkin <[email protected]>

Co-authored-by: Louise Poubel <[email protected]>

* Add wheel slip user command (#1241)

Signed-off-by: Ivan Santiago Paunovic <[email protected]>

* Distortion camera integration test (#1374)

Signed-off-by: William Lew <[email protected]>
Co-authored-by: Alejandro Hernández Cordero <[email protected]>
Co-authored-by: Louise Poubel <[email protected]>

* Add the Model Photo Shoot system, port of Modelpropshop plugin from Gazebo classic (#1331)

This system can be used to generate thumbnails of models. In comparison to the Modelpropshop plugin in Gazebo classic, this adds the ability to generate thumbnails after randomizing the joint positions of the model.

Signed-off-by: Marco A. Gutierrez <[email protected]>
Signed-off-by: Addisu Z. Taddese <[email protected]>

* Referring to Fuel assets within a heightmap (#1419)

Signed-off-by: Louise Poubel <[email protected]>

* Disable sensors in sensors system when battery is drained (#1385)

Added a new parameter <disable_on_drained_battery> to the sensors system. If set to true, sensors will be disabled if the model is out of battery.

It listens to the battery state of charge from the battery plugin, and if the charge reaches zero, all child sensors and nested sensors are set to be inactive.

Signed-off-by: Ian Chen <[email protected]>

* 🏁🎈 5.4.0 (#1420)

Signed-off-by: Louise Poubel <[email protected]>

* ServerConfig accepts an sdf::Root DOM object (#1333)

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Michael Carroll <[email protected]>
Co-authored-by: Alejandro Hernández Cordero <[email protected]>

* Preparing 6.8.0 release (#1425)

* Prepareing 6.8.0 release

Signed-off-by: Jose Luis Rivero <[email protected]>

* Update changelog after merging forward port

Signed-off-by: Jose Luis Rivero <[email protected]>

* Add Gaussian noise to Odometry Publisher (#1393)

* Added gaussian noise and odometry with covariance publisher

Signed-off-by: Aditya <[email protected]>

Co-authored-by: Louise Poubel <[email protected]>

* Fix deprecation warnings for ModelPhotoShoot (#1437)

Signed-off-by: Louise Poubel <[email protected]>

Co-authored-by: ahcorde <[email protected]>
Co-authored-by: Jose Luis Rivero <[email protected]>
Co-authored-by: Aditya Pande <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Ian Chen <[email protected]>
Co-authored-by: Ashton Larkin <[email protected]>
Co-authored-by: Addisu Z. Taddese <[email protected]>
Co-authored-by: Ivan Santiago Paunovic <[email protected]>
Co-authored-by: William Lew <[email protected]>
Co-authored-by: Marco A. Gutiérrez <[email protected]>
Co-authored-by: Michael Carroll <[email protected]>
@osrf-triage
Copy link

This pull request has been mentioned on Gazebo Community. There might be relevant details there:

https://community.gazebosim.org/t/new-ignition-releases-2022-04-13-fortress-edifice/1367/1

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
🏢 edifice Ignition Edifice needs upstream release Blocked by a release of an upstream library OOBE 📦✨ Out-of-box experience
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants