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gz sim -g fails on Windows with error "wglMakeCurrent failed: The pixel format is invalid." #2089
Comments
The same happens to me with Intel HD Graphics 4600 and ogre2 (GPU should have OpenGL 4.3) on Harmonic. |
To progress on this issue, I backtracked down to gz-rendering . I am tring some gz-rendering examples, and while some do not work on Windows, some work. In particular simple_demo and simple_demo_qml do not work, while https://github.com/gazebosim/gz-rendering/tree/gz-rendering8/examples/wide_angle_camera works. |
I'll open a new issue for gz sim -g support on Windows as #168 is a a bit generic and contains a lot of confusing information.
Environment
OS Version: Microsoft Windows [Version 10.0.22000.2176]
Source or binary build?
Binary from conda-forge,
mamba list
included in detailsIf this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.
Rendering plugin: [ogre2].
EGL headless mode:
Generally, mention all circumstances that might affect rendering capabilities:
Rendering system info:
dxdiag
and report the GPU-related information.Please, attach the ogre.log or ogre2.log file from
~/.gz/rendering
The logs were to big for an issue, see them at https://gist.github.com/traversaro/bb1adcc11ce1a3baf7e1a712c226fb31 .
Description
gz sim -s
crashes, whilegz sim -g
crashesgz sim -s
followed bygz sim -g
opens the simulation WindowsSteps to reproduce
mamba create -n gzsim7 gz-sim7
%CONDA_PREFIX%\Library\lib\ruby\gz\cmdsim7.rb
gz sim -s
followed bygz sim -g
Output
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