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Slight Improvement in runtime for #2473 (#2475)
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* Slight Improvement in runtime for #2473

This PR is a suggestion for how 2473 can run in O(m+n) time instead of
O(mn) where m is number of entities removed and n is number of systems.

Signed-off-by: Arjo Chakravarty <[email protected]>

* Style

Signed-off-by: Arjo Chakravarty <[email protected]>

---------

Signed-off-by: Arjo Chakravarty <[email protected]>
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arjo129 authored Jul 12, 2024
1 parent a85748b commit f02bd1e
Showing 1 changed file with 82 additions and 30 deletions.
112 changes: 82 additions & 30 deletions src/SystemManager.cc
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@
#include <list>
#include <mutex>
#include <set>
#include <unordered_set>

#include <gz/common/StringUtils.hh>

Expand Down Expand Up @@ -430,13 +431,6 @@ void RemoveFromVectorIf(std::vector<Tp>& vec,
{
vec.erase(std::remove_if(vec.begin(), vec.end(), pred), vec.end());
}
template <typename Tp>
void removeFromVector(std::vector<Tp> &_vec, const Tp &_value)
{
_vec.erase(std::remove_if(_vec.begin(), _vec.end(),
[&](const auto &_arg) { return _arg == _value; }),
_vec.end());
}

//////////////////////////////////////////////////
void SystemManager::ProcessRemovedEntities(
Expand All @@ -452,37 +446,95 @@ void SystemManager::ProcessRemovedEntities(
return;
}

std::vector<SystemInternal> markedForRemoval;
std::unordered_set<ISystemReset *> resetSystemsToBeRemoved;
std::unordered_set<ISystemPreUpdate *> preupdateSystemsToBeRemoved;
std::unordered_set<ISystemUpdate *> updateSystemsToBeRemoved;
std::unordered_set<ISystemPostUpdate *> postupdateSystemsToBeRemoved;
std::unordered_set<ISystemConfigure *> configureSystemsToBeRemoved;
std::unordered_set<ISystemConfigureParameters *>
configureParametersSystemsToBeRemoved;
for (const auto &system : this->systems)
{
if (_ecm.IsMarkedForRemoval(system.parentEntity))
{
markedForRemoval.push_back(system);
if (system.reset)
{
resetSystemsToBeRemoved.insert(system.reset);
}
if (system.preupdate)
{
preupdateSystemsToBeRemoved.insert(system.preupdate);
}
if (system.update)
{
updateSystemsToBeRemoved.insert(system.update);
}
if (system.postupdate)
{
postupdateSystemsToBeRemoved.insert(system.postupdate);
// If system with a PostUpdate is marked for removal
// mark all worker threads for removal.
_needsCleanUp = true;
}
if (system.configure)
{
configureSystemsToBeRemoved.insert(system.configure);
}
if (system.configureParameters)
{
configureParametersSystemsToBeRemoved.insert(
system.configureParameters);
}
}
}

for (const auto &system : markedForRemoval)
{
removeFromVector(this->systemsReset, system.reset);
removeFromVector(this->systemsPreupdate, system.preupdate);
removeFromVector(this->systemsUpdate, system.update);

if (system.postupdate)
{
// If system with a PostUpdate is marked for removal
// mark all worker threads for removal.
_needsCleanUp = true;
}
RemoveFromVectorIf(this->systemsReset,
[&](const auto system) {
if (resetSystemsToBeRemoved.count(system)) {
return true;
}
return false;
});
RemoveFromVectorIf(this->systemsPreupdate,
[&](const auto& system) {
if (preupdateSystemsToBeRemoved.count(system)) {
return true;
}
return false;
});
RemoveFromVectorIf(this->systemsUpdate,
[&](const auto& system) {
if (updateSystemsToBeRemoved.count(system)) {
return true;
}
return false;
});

removeFromVector(this->systemsPostupdate, system.postupdate);
removeFromVector(this->systemsConfigure, system.configure);
removeFromVector(this->systemsConfigureParameters,
system.configureParameters);
RemoveFromVectorIf(this->systems,
[&](const SystemInternal& _arg) {
return _arg.parentEntity == system.parentEntity;
});
}
RemoveFromVectorIf(this->systemsPostupdate,
[&](const auto& system) {
if (postupdateSystemsToBeRemoved.count(system)) {
return true;
}
return false;
});
RemoveFromVectorIf(this->systemsConfigure,
[&](const auto& system) {
if (configureSystemsToBeRemoved.count(system)) {
return true;
}
return false;
});
RemoveFromVectorIf(this->systemsConfigureParameters,
[&](const auto& system) {
if (configureParametersSystemsToBeRemoved.count(system)) {
return true;
}
return false;
});
RemoveFromVectorIf(this->systems,
[&](const SystemInternal& _arg) {
return _ecm.IsMarkedForRemoval(_arg.parentEntity);
});

std::lock_guard lock(this->pendingSystemsMutex);
RemoveFromVectorIf(this->pendingSystems,
Expand Down

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