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Merge 8 -> main #979

Merged
merged 24 commits into from
Mar 14, 2024
Merged

Merge 8 -> main #979

merged 24 commits into from
Mar 14, 2024

Commits on Nov 1, 2023

  1. Update github issue template (#939)

    Signed-off-by: Ian Chen <[email protected]>
    iche033 authored Nov 1, 2023
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Commits on Nov 2, 2023

  1. Add minor comments to BaseGizmoVisual (#881)

    Signed-off-by: Ian Chen <[email protected]>
    iche033 authored Nov 2, 2023
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Commits on Nov 13, 2023

  1. Update github action workflows (#940)

    * Use on `push` only on stable branches to avoid duplicate runs
    * Update project automation
    
    Signed-off-by: Addisu Z. Taddese <[email protected]>
    azeey authored Nov 13, 2023
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Commits on Nov 14, 2023

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  2. Merge pull request #942 from gazebosim/azeey/3_to_6

    Merge ign-rendering3 ➡️  ign-rendering6
    iche033 authored Nov 14, 2023
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Commits on Jan 5, 2024

  1. Prepare for 3.7.2 release (#952)

    * bump 3.7.2
    
    ---------
    
    Signed-off-by: Ian Chen <[email protected]>
    iche033 authored Jan 5, 2024
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Commits on Jan 12, 2024

  1. Merge 3 to 6

    Signed-off-by: Addisu Z. Taddese <[email protected]>
    azeey committed Jan 12, 2024
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  2. Merge pull request #954 from azeey/3_to_6

    Merge ign-rendering3 ➡️  ign-rendering6
    azeey authored Jan 12, 2024
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Commits on Jan 17, 2024

  1. Backport ogre2 lidar performance improvement (#956)

    Signed-off-by: Ian Chen <[email protected]>
    iche033 authored Jan 17, 2024
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Commits on Jan 18, 2024

  1. Merge 6 into 7

    Signed-off-by: Ian Chen <[email protected]>
    azeey authored and iche033 committed Jan 18, 2024
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  2. Improve Ogre2GpuRays performance (#955)

    * improve ogre2 gpu rays perf
    
    ---------
    
    Signed-off-by: Ian Chen <[email protected]>
    iche033 committed Jan 18, 2024
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  3. Merge pull request #957 from azeey/6_to_7

    Merge ign-rendering6 ➡️  gz-rendering7
    azeey authored Jan 18, 2024
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Commits on Jan 26, 2024

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  2. Fix merge

    Signed-off-by: Carlos Agüero <[email protected]>
    caguero committed Jan 26, 2024
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  3. Merge pull request #966 from gazebosim/7_to_8

    Merge 7 ➡️ 8
    iche033 authored Jan 26, 2024
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  4. Optimize Ogre2DepthCamera performance by skipping color target passes…

    … when there are no connections (#965)
    
    skip computations needed to generate the color rgb images if there are no point cloud connections.
    
    ---------
    
    Signed-off-by: Ian Chen <[email protected]>
    iche033 authored Jan 26, 2024
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Commits on Feb 5, 2024

  1. Update github ci workflow (#967)

    Signed-off-by: Carlos Agüero <[email protected]>
    caguero authored Feb 5, 2024
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Commits on Feb 28, 2024

  1. Skip particle passes in Ogre2DepthCamera if there are no particles in…

    … the scene (#971)
    
    
    
    Signed-off-by: Ian Chen <[email protected]>
    iche033 authored Feb 28, 2024
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Commits on Feb 29, 2024

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  2. Skip particle passes in Ogre2GpuRays if there are no particles in the…

    … scene (#973)
    
    
    Signed-off-by: Ian Chen <[email protected]>
    iche033 authored Feb 29, 2024
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Commits on Mar 1, 2024

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Commits on Mar 4, 2024

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  2. Merge pull request #977 from gazebosim/merge_7_8_20240304

    Merge 7 -> 8
    iche033 authored Mar 4, 2024
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Commits on Mar 14, 2024

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