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GPU lidar sensor misses heightmap visuals #712
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This used to be working not that long ago. I cannot confirm it but I suspect #553 may have had something to do with this. |
I think visibility mask broke this. Before this PR #625, the value is set to Somehow this only affects heightmaps. One workaround is to add a |
@iche033 ahh, good catch! That was it. Is this documented somewhere? |
you mean what the visibility masks / flag ares? We added it to the sdf spec but looks like the sdformat website hasn't been updated to pick up the news changes |
Other than the update to the sdformat docs (which I'll try to do today), anything else left to do on this issue? |
yeah we still need to fix this issue in gz-rendering. I think one potential workaround is to change this line from
to
and that should fix heightmap detection without explicitly setting the visibility mask. Oh and also add an integration test. |
This is a backport of gazebosim#760 which is a fix to gazebosim#712
This is a backport of gazebosim#760 which is a fix to gazebosim#712
Environment
gz-garden
file from
~/.gz/rendering
Description
Steps to reproduce
Run
gz sim
repro.sdf
Use PointCloud GUI plugin to display scan points.
Output
Lidar can see the box but no the terrain (note the pointcloud position is off because of assumptions in the GUI plugin).
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