bullet-featherstone: Set collision spinning friction #579
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🦟 Bug fix
Summary
Set collision spinning friction using on sdf's torsional coefficient value. If not specified in sdf, the default value of 1.0 is used.
When 2 boxes penetrate, bullet pushes them apart. Without the spinning friction set, the boxes will continue to spin indefinitely or until it collides with another object. This PR sets the spinning friction to prevent this from happening
Before:
After:
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