Only set shadow texture size if configured by the user in the SDFormat file #642
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🦟 Bug fix
Fixes gazebosim/gazebo_test_cases#1604
Summary
The default shadow texture size being set even in Ogre1, for which we don't have that capability implemented. This changes the texture size to an optional so that only if the shadow texture parameter is specified in the SDFormat file will it try to call
SetShadowTextureSize
.Test It
gazebosim/gz-sim#2586 has changed the
dem_monterey_bay.sdf
file to useogre2
, so you'll need to change it back toogre
to test this. With this PR, it should not have an error message.Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.