Fix noise issue that appears in certain image textures #578
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🦟 Bug fix
Summary
The issue is that if a pixel's color value in 8 bit format is close 1 (out of 255), when assigned to
math::Color
,math::Color::Clamp
assumes it to be in the floating point range [0.0 - 1.0] instead of 8 bit unsigned range of [0 - 255]. The fix here is to convert colors to floating point at the source instead of relying onColor::Clamp
.Reference glTF file: Damaged helmet
Before
After
Test it
gz sim test.sdf
from the same directoryChecklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
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messages.