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Gameblabla
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CC = gcc | ||
CXX = g++ | ||
LD = g++ | ||
SDL_CONFIG = ./buildscript/final/bin/sdl2-config | ||
CFLAGS = -Ofast -fdata-sections -ffunction-sections `$(SDL_CONFIG) --cflags` -DHOMEDIR -I./WRAPPER | ||
CXXFLAGS = $(CFLAGS) -std=c++11 -fno-exceptions -fno-rtti | ||
LDFLAGS =-static-libgcc -static-libstdc++ -lgcc | ||
LDFLAGS += -L./buildscript/final/lib -lSDL2 -lSDL2_mixer | ||
LDFLAGS += -lX11 -lXext -lXcursor -lXinerama -lXi -lXrandr -lXss -lXxf86vm | ||
LDFLAGS += -lxcb -lXau -lXrender -lXcursor -lXdmcp -lpthread -lrt -ldl | ||
LDFLAGS += -Wl,--as-needed,--gc-sections -flto -s | ||
LDFLAGS += -pthread -ldl | ||
EXE = violent_static | ||
OBJS = src/main.o WRAPPER/PC_SDL2.o | ||
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# | ||
all: $(EXE).elf | ||
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%.o: %.c | ||
@echo Compiling $<... | ||
@$(CC) $(CFLAGS) -c $< -o $@ | ||
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%.o: %.cpp | ||
@echo Compiling $<... | ||
@$(CXX) $(CXXFLAGS) -c $< -o $@ | ||
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$(EXE).elf: $(OBJS) | ||
+$(LD) $^ -o $@ $(CXXFLAGS) $(LDFLAGS) | ||
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.PHONY: clean | ||
clean: | ||
rm -f `find . -name \*.o` | ||
rm -f $(EXE).elf |
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export VERSION=2.0.5 | ||
export DIRECTORY_TOINSTALL="$PWD/final" | ||
NBPROC=$(getconf _NPROCESSORS_ONLN) | ||
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mkdir ./final | ||
if [ -d "./SDL2-$VERSION.tar.gz" ]; then | ||
wget https://libsdl.org/release/SDL2-$VERSION.tar.gz | ||
fi | ||
tar -xf SDL2-$VERSION.tar.gz | ||
cd ./SDL2-$VERSION | ||
./configure --prefix=$DIRECTORY_TOINSTALL --enable-static --disable-shared --disable-sndio CFLAGS="-Ofast" LDFLAGS="-flto" | ||
make -j$NBPROC | ||
make install |
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export VERSION=2.0.1 | ||
export DIRECTORY_TOINSTALL="$PWD/final" | ||
NBPROC=$(getconf _NPROCESSORS_ONLN) | ||
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mkdir ./final | ||
if [ -d "./SDL2_mixer-$VERSION.tar.gz" ]; then | ||
wget https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-$VERSION.tar.gz | ||
fi | ||
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tar -xf SDL2_mixer-$VERSION.tar.gz | ||
cd ./SDL2_mixer-$VERSION | ||
./configure --prefix=$DIRECTORY_TOINSTALL --enable-static --disable-shared --disable--music-mod-modplug-shared --disable-music-mod-mikmod-shared --disable-music-midi --disable-music-ogg-shared --disable-music-flac-shared --disable-music-mp3-smpeg-shared | ||
make -j$NBPROC | ||
make install |
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#!/bin/sh | ||
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prefix=/home/anonymous/Documents/Dev/nKaruga/buildscript/final | ||
exec_prefix=${prefix} | ||
exec_prefix_set=no | ||
libdir=${exec_prefix}/lib | ||
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#usage="\ | ||
#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]" | ||
usage="\ | ||
Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]" | ||
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if test $# -eq 0; then | ||
echo "${usage}" 1>&2 | ||
exit 1 | ||
fi | ||
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while test $# -gt 0; do | ||
case "$1" in | ||
-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;; | ||
*) optarg= ;; | ||
esac | ||
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case $1 in | ||
--prefix=*) | ||
prefix=$optarg | ||
if test $exec_prefix_set = no ; then | ||
exec_prefix=$optarg | ||
fi | ||
;; | ||
--prefix) | ||
echo $prefix | ||
;; | ||
--exec-prefix=*) | ||
exec_prefix=$optarg | ||
exec_prefix_set=yes | ||
;; | ||
--exec-prefix) | ||
echo $exec_prefix | ||
;; | ||
--version) | ||
echo 2.0.5 | ||
;; | ||
--cflags) | ||
echo -I${prefix}/include/SDL2 -D_REENTRANT | ||
;; | ||
# --libs) | ||
# echo -L${exec_prefix}/lib -Wl,-rpath,${libdir} -Wl,--enable-new-dtags -lSDL2 | ||
# ;; | ||
# --static-libs) | ||
--libs|--static-libs) | ||
echo -L${exec_prefix}/lib -Wl,-rpath,${libdir} -Wl,--enable-new-dtags -lSDL2 -Wl,--no-undefined -lm -ldl -lpthread -lrt | ||
;; | ||
*) | ||
echo "${usage}" 1>&2 | ||
exit 1 | ||
;; | ||
esac | ||
shift | ||
done |
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/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2016 Sam Lantinga <[email protected]> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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/** | ||
* \file SDL.h | ||
* | ||
* Main include header for the SDL library | ||
*/ | ||
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#ifndef _SDL_H | ||
#define _SDL_H | ||
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#include "SDL_main.h" | ||
#include "SDL_stdinc.h" | ||
#include "SDL_assert.h" | ||
#include "SDL_atomic.h" | ||
#include "SDL_audio.h" | ||
#include "SDL_clipboard.h" | ||
#include "SDL_cpuinfo.h" | ||
#include "SDL_endian.h" | ||
#include "SDL_error.h" | ||
#include "SDL_events.h" | ||
#include "SDL_filesystem.h" | ||
#include "SDL_joystick.h" | ||
#include "SDL_gamecontroller.h" | ||
#include "SDL_haptic.h" | ||
#include "SDL_hints.h" | ||
#include "SDL_loadso.h" | ||
#include "SDL_log.h" | ||
#include "SDL_messagebox.h" | ||
#include "SDL_mutex.h" | ||
#include "SDL_power.h" | ||
#include "SDL_render.h" | ||
#include "SDL_rwops.h" | ||
#include "SDL_system.h" | ||
#include "SDL_thread.h" | ||
#include "SDL_timer.h" | ||
#include "SDL_version.h" | ||
#include "SDL_video.h" | ||
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#include "begin_code.h" | ||
/* Set up for C function definitions, even when using C++ */ | ||
#ifdef __cplusplus | ||
extern "C" { | ||
#endif | ||
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/* As of version 0.5, SDL is loaded dynamically into the application */ | ||
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/** | ||
* \name SDL_INIT_* | ||
* | ||
* These are the flags which may be passed to SDL_Init(). You should | ||
* specify the subsystems which you will be using in your application. | ||
*/ | ||
/* @{ */ | ||
#define SDL_INIT_TIMER 0x00000001u | ||
#define SDL_INIT_AUDIO 0x00000010u | ||
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ | ||
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ | ||
#define SDL_INIT_HAPTIC 0x00001000u | ||
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ | ||
#define SDL_INIT_EVENTS 0x00004000u | ||
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ | ||
#define SDL_INIT_EVERYTHING ( \ | ||
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ | ||
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ | ||
) | ||
/* @} */ | ||
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/** | ||
* This function initializes the subsystems specified by \c flags | ||
*/ | ||
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | ||
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/** | ||
* This function initializes specific SDL subsystems | ||
* | ||
* Subsystem initialization is ref-counted, you must call | ||
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly | ||
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown). | ||
* If a subsystem is already loaded then this call will | ||
* increase the ref-count and return. | ||
*/ | ||
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | ||
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/** | ||
* This function cleans up specific SDL subsystems | ||
*/ | ||
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | ||
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/** | ||
* This function returns a mask of the specified subsystems which have | ||
* previously been initialized. | ||
* | ||
* If \c flags is 0, it returns a mask of all initialized subsystems. | ||
*/ | ||
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | ||
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/** | ||
* This function cleans up all initialized subsystems. You should | ||
* call it upon all exit conditions. | ||
*/ | ||
extern DECLSPEC void SDLCALL SDL_Quit(void); | ||
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/* Ends C function definitions when using C++ */ | ||
#ifdef __cplusplus | ||
} | ||
#endif | ||
#include "close_code.h" | ||
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#endif /* _SDL_H */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ |
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