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Ubuntu support, N64 port
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Gameblabla committed Mar 25, 2017
1 parent d0f0ade commit f941578
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23 changes: 11 additions & 12 deletions Consoles_port/3DO_port/Source/3DO.c
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Expand Up @@ -39,18 +39,17 @@ and to permit persons to whom the Software is furnished to do so, subject to the

#include <burger.h>
#include <audio.h>
#include "types.h"
#include "audio.h"
#include "graphics.h"
#include "effectshandler.h"
#include "soundplayer.h"

#include "music.h"
#include "event.h"
#include "operror.h"
#include "filefunctions.h"
#include "stdio.h"
#include "stdlib.h"
#include <types.h>
#include <graphics.h>
#include <effectshandler.h>
#include <soundplayer.h>

#include <music.h>
#include <event.h>
#include <operror.h>
#include <filefunctions.h>
#include <stdio.h>
#include <stdlib.h>

#define MAX_SFX 16
Item AllSamples[MAX_SFX]; /* Items to sound samples */
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2 changes: 1 addition & 1 deletion Consoles_port/N64_port/src/N64.c
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@@ -1,2 +1,2 @@
/*The MIT License (MIT)Copyright (c) 2016 GameblablaPermission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:*/#define FPS_VIDEO 60#define MAX_IMAGE 24#define MAX_SND 16#include <stdio.h>#include <malloc.h>#include <string.h>#include <time.h>#include <stdint.h>#include <libdragon.h>#include <mikmod.h>#include "INPUT.h"struct controller_data keys;display_context_t disp = 0;struct input BUTTON;const float real_FPS = 1000/FPS_VIDEO;unsigned short done = 0;char* game_name = 0;int v1;sprite_t *sprites[MAX_IMAGE];SAMPLE * sfx[MAX_SND];MODULE *module;sprite_t* Load_Picture(const char* path){ int fp; fp = dfs_open(path); sprite_t *temp__ = malloc( dfs_size( fp ) ); dfs_read( temp__, 1, dfs_size( fp ), fp ); dfs_close( fp ); return temp__;}void msleep(unsigned char milisec){}void Init_video(char* argv[]){ init_interrupts(); display_init( RESOLUTION_320x240, DEPTH_16_BPP, 2, GAMMA_NONE, ANTIALIAS_OFF ); dfs_init( DFS_DEFAULT_LOCATION ); rdp_init(); controller_init(); audio_init(44100,2); timer_init();}void Load_Image(unsigned short a, const char* directory){ sprites[a] = Load_Picture(directory);}void Put_image(unsigned short a, short x, short y){ graphics_draw_sprite(disp, x, y, sprites[a]);}void Put_image_trans(unsigned short a, short x, short y){ graphics_draw_sprite_trans(disp, x, y, sprites[a]);}void Put_sprite(unsigned short a, short x, short y, unsigned short w, unsigned short h, unsigned char f){ graphics_draw_sprite_stride(disp, x, y, sprites[a], f);}void Put_sprite_trans(unsigned short a, short x, short y, unsigned short w, unsigned short h, unsigned char f){ graphics_draw_sprite_trans_stride(disp, x, y, sprites[a], f);}void Put_sprite_hardware(unsigned short a, short x, short y, unsigned short w, unsigned short h, unsigned char f){ rdp_sync( SYNC_PIPE ); rdp_load_texture_stride( 0, 0, MIRROR_DISABLED, sprites[a], f ); rdp_draw_sprite( 0, x, y );}void Clear_screen(){}void Faster_clearing(short x, short y, unsigned short w, unsigned short h){}void Update_video(){ rdp_detach_display(); display_show(disp);}void Faster_update(short x, short y, short w, short h){ Update_video();}void Sync_refresh(){}void Draw_Pixel(unsigned short x, unsigned short y, unsigned char R, unsigned char G, unsigned char B){}void Draw_Rect(unsigned short x, unsigned short y, unsigned short width, unsigned short height, unsigned char R, unsigned char G, unsigned char B){}void Controls(){ while( !(disp = display_lock()) );; controller_scan(); keys = get_keys_held(); BUTTON.UP = keys.c[0].up ? 1 : 0; BUTTON.DOWN = keys.c[0].down ? 1 : 0; BUTTON.LEFT = keys.c[0].left ? 1 : 0; BUTTON.RIGHT = keys.c[0].right ? 1 : 0; BUTTON.A = (keys.c[0].A) ? 1 : 0; BUTTON.B = (keys.c[0].B) ? 1 : 0; BUTTON.C = (0) ? 1 : 0; BUTTON.D = (0) ? 1 : 0; BUTTON.START = (keys.c[0].start) ? 1 : 0; rdp_sync( SYNC_PIPE ); rdp_set_default_clipping(); rdp_enable_texture_copy(); rdp_attach_display( disp );}void Clear_Image(unsigned short a){ if (sprites[a]) free(sprites[a]);}void Clear_Images(){ int i; for(i=0;i<MAX_IMAGE;i++) { if (sprites[i]) free(sprites[i]); }}void Init_sound(){ MikMod_RegisterAllDrivers(); MikMod_RegisterAllLoaders(); md_mode = 0; md_mode |= DMODE_16BITS; md_mode |= DMODE_SOFT_MUSIC; md_mode |= DMODE_SOFT_SNDFX; md_mixfreq = audio_get_frequency(); MikMod_Init(""); MikMod_SetNumVoices(-1, 2); MikMod_EnableOutput(); audio_write_silence(); audio_write_silence(); Voice_SetVolume(v1, 100);} void Clean_Music(){}void Load_Music(char* directory){ module = Player_Load(directory, 32, 0);}void Play_Music(char loop){ Player_Start(module);}void Load_SFX(unsigned char i, char* directory){ sfx[i] = Sample_Load(directory);}void Play_SFX(unsigned char i){ //v1 = Sample_Play(sfx[i], 0, 0);}void Unload_SFX(){}
/*The MIT License (MIT)Copyright (c) 2016 GameblablaPermission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:*/#define FPS_VIDEO 60#define MAX_IMAGE 24#define MAX_SND 16#include <stdio.h>#include <malloc.h>#include <string.h>#include <time.h>#include <stdint.h>#include <libdragon.h>#include <mikmod.h>#include "INPUT.h"struct controller_data keys;display_context_t disp = 0;struct input BUTTON;const float real_FPS = 1000/FPS_VIDEO;unsigned short done = 0;char* game_name = 0;int v1;sprite_t *sprites[MAX_IMAGE];SAMPLE * sfx[MAX_SND];MODULE *module;sprite_t* Load_Picture(const char* path){ int fp; fp = dfs_open(path); sprite_t *temp__ = malloc( dfs_size( fp ) ); dfs_read( temp__, 1, dfs_size( fp ), fp ); dfs_close( fp ); return temp__;}void msleep(unsigned char milisec){}void Init_video(char* argv[]){ init_interrupts(); display_init( RESOLUTION_320x240, DEPTH_16_BPP, 2, GAMMA_NONE, ANTIALIAS_OFF ); dfs_init( DFS_DEFAULT_LOCATION ); rdp_init(); controller_init(); audio_init(44100,2); timer_init();}void Load_Image(unsigned short a, const char* directory){ sprites[a] = Load_Picture(directory);}void Put_image(unsigned short a, short x, short y){ graphics_draw_sprite(disp, x, y, sprites[a]);}void Put_image_trans(unsigned short a, short x, short y){ graphics_draw_sprite_trans(disp, x, y, sprites[a]);}void Put_sprite(unsigned short a, short x, short y, unsigned short w, unsigned short h, unsigned char f){ graphics_draw_sprite_stride(disp, x, y, sprites[a], f);}void Put_sprite_trans(unsigned short a, short x, short y, unsigned short w, unsigned short h, unsigned char f){ graphics_draw_sprite_trans_stride(disp, x, y, sprites[a], f);}void Put_sprite_hardware(unsigned short a, short x, short y, unsigned short w, unsigned short h, unsigned char f){ /*rdp_sync( SYNC_PIPE ); rdp_load_texture_stride( 0, 0, MIRROR_DISABLED, sprites[a], f ); rdp_draw_sprite( 0, x, y );*/}void Clear_screen(){}void Faster_clearing(short x, short y, unsigned short w, unsigned short h){}void Update_video(){ //rdp_detach_display(); display_show(disp);}void Faster_update(short x, short y, short w, short h){ Update_video();}void Sync_refresh(){}void Draw_Pixel(unsigned short x, unsigned short y, unsigned char R, unsigned char G, unsigned char B){}void Draw_Rect(unsigned short x, unsigned short y, unsigned short width, unsigned short height, unsigned char R, unsigned char G, unsigned char B){}void Controls(){ while( !(disp = display_lock()) );; controller_scan(); keys = get_keys_held(); BUTTON.UP = keys.c[0].up ? 1 : 0; BUTTON.DOWN = keys.c[0].down ? 1 : 0; BUTTON.LEFT = keys.c[0].left ? 1 : 0; BUTTON.RIGHT = keys.c[0].right ? 1 : 0; BUTTON.A = (keys.c[0].A) ? 1 : 0; BUTTON.B = (keys.c[0].B) ? 1 : 0; BUTTON.C = (0) ? 1 : 0; BUTTON.D = (0) ? 1 : 0; BUTTON.START = (keys.c[0].start) ? 1 : 0; /*rdp_sync( SYNC_PIPE ); rdp_set_default_clipping(); rdp_enable_texture_copy(); rdp_attach_display( disp );*/}void Clear_Image(unsigned short a){ if (sprites[a]) free(sprites[a]);}void Clear_Images(){ int i; for(i=0;i<MAX_IMAGE;i++) { if (sprites[i]) free(sprites[i]); }}void Init_sound(){ MikMod_RegisterAllDrivers(); MikMod_RegisterAllLoaders(); md_mode = 0; md_mode |= DMODE_16BITS; md_mode |= DMODE_SOFT_MUSIC; md_mode |= DMODE_SOFT_SNDFX; md_mixfreq = audio_get_frequency(); MikMod_Init(""); MikMod_SetNumVoices(-1, 2); MikMod_EnableOutput(); audio_write_silence(); audio_write_silence(); Voice_SetVolume(v1, 100);} void Clean_Music(){}void Load_Music(char* directory){ module = Player_Load(directory, 32, 0);}void Play_Music(char loop){ Player_Start(module);}void Load_SFX(unsigned char i, char* directory){ sfx[i] = Sample_Load(directory);}void Play_SFX(unsigned char i){ //v1 = Sample_Play(sfx[i], 0, 0);}void Unload_SFX(){}
void Clearing(){ Clear_Images();}
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2 changes: 1 addition & 1 deletion Consoles_port/N64_port/src/main.c
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Expand Up @@ -442,7 +442,7 @@ void Put_Background(short scroll_x, unsigned char size_tile_w)
{
tmp = c + (size_tile_w * r);
if (background_map[tmp] != 0)
Put_sprite_hardware(2, (c*SIZE_TILE)-scroll_x, r*SIZE_TILE, SIZE_TILE, SIZE_TILE, 1);
Put_sprite(2, (c*SIZE_TILE)-scroll_x, r*SIZE_TILE, SIZE_TILE, SIZE_TILE, 1);
}
}
}
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34 changes: 34 additions & 0 deletions Makefile.linux_static
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@@ -0,0 +1,34 @@
CC = gcc
CXX = g++
LD = g++
SDL_CONFIG = ./buildscript/final/bin/sdl2-config
CFLAGS = -Ofast -fdata-sections -ffunction-sections `$(SDL_CONFIG) --cflags` -DHOMEDIR -I./WRAPPER
CXXFLAGS = $(CFLAGS) -std=c++11 -fno-exceptions -fno-rtti
LDFLAGS =-static-libgcc -static-libstdc++ -lgcc
LDFLAGS += -L./buildscript/final/lib -lSDL2 -lSDL2_mixer
LDFLAGS += -lX11 -lXext -lXcursor -lXinerama -lXi -lXrandr -lXss -lXxf86vm
LDFLAGS += -lxcb -lXau -lXrender -lXcursor -lXdmcp -lpthread -lrt -ldl
LDFLAGS += -Wl,--as-needed,--gc-sections -flto -s
LDFLAGS += -pthread -ldl
EXE = violent_static
OBJS = src/main.o WRAPPER/PC_SDL2.o


#
all: $(EXE).elf

%.o: %.c
@echo Compiling $<...
@$(CC) $(CFLAGS) -c $< -o $@

%.o: %.cpp
@echo Compiling $<...
@$(CXX) $(CXXFLAGS) -c $< -o $@

$(EXE).elf: $(OBJS)
+$(LD) $^ -o $@ $(CXXFLAGS) $(LDFLAGS)

.PHONY: clean
clean:
rm -f `find . -name \*.o`
rm -f $(EXE).elf
2 changes: 1 addition & 1 deletion README.txt
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@@ -1,7 +1,7 @@
====================
Evil Australians
====================
Platforms : Windows, Linux (from source), Dreamcast, 3DO, N64, GCW0
Platforms : Windows, Linux, Dreamcast, 3DO, N64, GCW0

Evil Australians is a video game developed by me, gameblabla.
It's a platforming arena game made from scratch with the help of my own library, Gameblabla's Wrapper.
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Binary file added buildscript/SDL2-2.0.5.tar.gz
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Binary file added buildscript/SDL2_mixer-2.0.1.tar.gz
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13 changes: 13 additions & 0 deletions buildscript/build-sdl2.sh
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@@ -0,0 +1,13 @@
export VERSION=2.0.5
export DIRECTORY_TOINSTALL="$PWD/final"
NBPROC=$(getconf _NPROCESSORS_ONLN)

mkdir ./final
if [ -d "./SDL2-$VERSION.tar.gz" ]; then
wget https://libsdl.org/release/SDL2-$VERSION.tar.gz
fi
tar -xf SDL2-$VERSION.tar.gz
cd ./SDL2-$VERSION
./configure --prefix=$DIRECTORY_TOINSTALL --enable-static --disable-shared --disable-sndio CFLAGS="-Ofast" LDFLAGS="-flto"
make -j$NBPROC
make install
14 changes: 14 additions & 0 deletions buildscript/build-sdl2mixer.sh
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@@ -0,0 +1,14 @@
export VERSION=2.0.1
export DIRECTORY_TOINSTALL="$PWD/final"
NBPROC=$(getconf _NPROCESSORS_ONLN)

mkdir ./final
if [ -d "./SDL2_mixer-$VERSION.tar.gz" ]; then
wget https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-$VERSION.tar.gz
fi

tar -xf SDL2_mixer-$VERSION.tar.gz
cd ./SDL2_mixer-$VERSION
./configure --prefix=$DIRECTORY_TOINSTALL --enable-static --disable-shared --disable--music-mod-modplug-shared --disable-music-mod-mikmod-shared --disable-music-midi --disable-music-ogg-shared --disable-music-flac-shared --disable-music-mp3-smpeg-shared
make -j$NBPROC
make install
60 changes: 60 additions & 0 deletions buildscript/final/bin/sdl2-config
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@@ -0,0 +1,60 @@
#!/bin/sh

prefix=/home/anonymous/Documents/Dev/nKaruga/buildscript/final
exec_prefix=${prefix}
exec_prefix_set=no
libdir=${exec_prefix}/lib

#usage="\
#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
usage="\
Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"

if test $# -eq 0; then
echo "${usage}" 1>&2
exit 1
fi

while test $# -gt 0; do
case "$1" in
-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
*) optarg= ;;
esac

case $1 in
--prefix=*)
prefix=$optarg
if test $exec_prefix_set = no ; then
exec_prefix=$optarg
fi
;;
--prefix)
echo $prefix
;;
--exec-prefix=*)
exec_prefix=$optarg
exec_prefix_set=yes
;;
--exec-prefix)
echo $exec_prefix
;;
--version)
echo 2.0.5
;;
--cflags)
echo -I${prefix}/include/SDL2 -D_REENTRANT
;;
# --libs)
# echo -L${exec_prefix}/lib -Wl,-rpath,${libdir} -Wl,--enable-new-dtags -lSDL2
# ;;
# --static-libs)
--libs|--static-libs)
echo -L${exec_prefix}/lib -Wl,-rpath,${libdir} -Wl,--enable-new-dtags -lSDL2 -Wl,--no-undefined -lm -ldl -lpthread -lrt
;;
*)
echo "${usage}" 1>&2
exit 1
;;
esac
shift
done
132 changes: 132 additions & 0 deletions buildscript/final/include/SDL2/SDL.h
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@@ -0,0 +1,132 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <[email protected]>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

/**
* \file SDL.h
*
* Main include header for the SDL library
*/


#ifndef _SDL_H
#define _SDL_H

#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_audio.h"
#include "SDL_clipboard.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "SDL_haptic.h"
#include "SDL_hints.h"
#include "SDL_loadso.h"
#include "SDL_log.h"
#include "SDL_messagebox.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_rwops.h"
#include "SDL_system.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* As of version 0.5, SDL is loaded dynamically into the application */

/**
* \name SDL_INIT_*
*
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
/* @{ */
#define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000u
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
)
/* @} */

/**
* This function initializes the subsystems specified by \c flags
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);

/**
* This function initializes specific SDL subsystems
*
* Subsystem initialization is ref-counted, you must call
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
* If a subsystem is already loaded then this call will
* increase the ref-count and return.
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);

/**
* This function cleans up specific SDL subsystems
*/
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);

/**
* This function returns a mask of the specified subsystems which have
* previously been initialized.
*
* If \c flags is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);

/**
* This function cleans up all initialized subsystems. You should
* call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_H */

/* vi: set ts=4 sw=4 expandtab: */
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