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Getting Started (WIP)
Daniel Salvadori edited this page Aug 18, 2018
·
5 revisions
This guide is a work in-progress.
G3N ships with an Application
class which handles a lot of boilerplate code and includes many helpful functionalities.
app, _ := application.Create(application.Options{
Title: "Hello G3N",
Width: 800,
Height: 600,
})
geom := geometry.NewTorus(1, .4, 12, 32, math32.Pi*2)
mat := material.NewPhong(math32.NewColor("DarkBlue"))
torusMesh := graphic.NewMesh(geom, mat)
app.Scene().Add(torusMesh)
// Add lights to the scene
ambientLight := light.NewAmbient(&math32.Color{1.0, 1.0, 1.0}, 0.8)
app.Scene().Add(ambientLight)
pointLight := light.NewPoint(&math32.Color{1, 1, 1}, 5.0)
pointLight.SetPosition(1, 0, 2)
app.Scene().Add(pointLight)
// Add an axis helper to the scene
axis := graphic.NewAxisHelper(0.5)
app.Scene().Add(axis)
app.CameraPersp().SetPosition(0, 0, 3)
app.Run()