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I wanted to ask about insertPointcloudWithFreeSpaceCalculation method.
After insertion new pointclouds using this method, there are voxels left in the map that are actually not occupied.
This the call to the function in my code:
gvl->getMap("myEnvironmentMap")->asNTree::GvlNTreeDet()->insertPointCloudWithFreespaceCalculation(mycloud, mycamera_offsets, 8, 8);
Can you suggest a proper way to select free_space_resolution and occupied_space_resolution parameters. I suspect that is the problem.
my choice of 8mm for both is exactly equals to the size of voxels during initialization.
best regards
The text was updated successfully, but these errors were encountered:
I have an internal fix for insertPointcloudWithFreeSpaceCalculation that I will try to bring to Github as soon as possible, that could also solve your problem.
One question: What GPU model are you using for this?
Hi @cjue
I wanted to ask about insertPointcloudWithFreeSpaceCalculation method.
After insertion new pointclouds using this method, there are voxels left in the map that are actually not occupied.
This the call to the function in my code:
gvl->getMap("myEnvironmentMap")->asNTree::GvlNTreeDet()->insertPointCloudWithFreespaceCalculation(mycloud, mycamera_offsets, 8, 8);
Can you suggest a proper way to select free_space_resolution and occupied_space_resolution parameters. I suspect that is the problem.
my choice of 8mm for both is exactly equals to the size of voxels during initialization.
best regards
The text was updated successfully, but these errors were encountered: