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Raycasting leave free space As Occupied #106

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wendwosen opened this issue Jan 29, 2020 · 3 comments
Open

Raycasting leave free space As Occupied #106

wendwosen opened this issue Jan 29, 2020 · 3 comments

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@wendwosen
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Hi @cjue

I wanted to ask about insertPointcloudWithFreeSpaceCalculation method.

After insertion new pointclouds using this method, there are voxels left in the map that are actually not occupied.
This the call to the function in my code:
gvl->getMap("myEnvironmentMap")->asNTree::GvlNTreeDet()->insertPointCloudWithFreespaceCalculation(mycloud, mycamera_offsets, 8, 8);

Can you suggest a proper way to select free_space_resolution and occupied_space_resolution parameters. I suspect that is the problem.

my choice of 8mm for both is exactly equals to the size of voxels during initialization.

best regards

@cjue
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cjue commented Jan 29, 2020

Hi @wendwosen,

I have an internal fix for insertPointcloudWithFreeSpaceCalculation that I will try to bring to Github as soon as possible, that could also solve your problem.

One question: What GPU model are you using for this?

@wendwosen
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Thank you @cjue for the reply.

The gpu in my computer is GP102 [GeForce GTX 1080 Ti]

insertSensorData is also able to perform raycasting but it doesnt work at all for me.

Can you recommend me a method to insert pointcloud with raycasting that works for you too.

I look forward to the fix.

@Redox15
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Redox15 commented Apr 13, 2020

Any news on that?
I'm using the ROS example and I can't find a way to insert PointClouds with raycasting.

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