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#pragma once | ||
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#include "../../plugin.h" | ||
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// This extension lets the plugin request "scratch" memory | ||
// from the host. Scratch memory can be accessed during the | ||
// `process()` callback, but its content not persistent | ||
// between callbacks. | ||
// | ||
// The motivation for this extension is to allow the plugin host | ||
// to "share" a single scratch buffer across multiple plugin | ||
// instances. | ||
// | ||
// For example, imagine the host needs to process three plugins | ||
// in sequence, and each plugin requires 10K of scratch memory. | ||
// If each plugin pre-allocates its own scratch memory, then 30K | ||
// of memory is being allocated in total. However, if each plugin | ||
// requests 10K of scratch memory from the host, then the host can | ||
// allocate a single 10K scratch buffer, and make it available to all | ||
// three plugins. | ||
// | ||
// This optimization may allow for reduced memory usage and improved | ||
// CPU cache usage. | ||
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static CLAP_CONSTEXPR const char CLAP_EXT_SCRATCH_MEMORY[] = "clap.scratch-memory/1"; | ||
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#ifdef __cplusplus | ||
extern "C" { | ||
#endif | ||
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typedef struct clap_host_scratch_memory { | ||
// Asks the host for certain amount of scratch memory. | ||
// If the host is unable to provide the memory, it should | ||
// return "false". | ||
// | ||
// The plugin may call this method multiple times (for | ||
// example, gradually decreasing the amount of scratch | ||
// being asked for until the host returns true), however, | ||
// the plugin should avoid calling this method un-neccesarily | ||
// since the host implementation may be relatively expensive. | ||
// If the plugin calls `reserve()` multiple times, then the | ||
// final call determines the actual amount of scratch memory | ||
// that will be available to the plugin. If the final call | ||
// returns false then no scratch memory will be provided, | ||
// regardless of any previous calls to `reserve()`. | ||
// | ||
// When the plugin is de-activated, the scratch memory | ||
// is invalidated, and the host may free the memory if | ||
// appropriate. The plugin will need to reserve scratch | ||
// memory again the next time it is activated. | ||
// | ||
// In the context of plugins and hosts that implement | ||
// the "thread-pool" extension, scratch memory is assumed | ||
// to be "thread-local". The plugin should request the maximum | ||
// amount of scratch memory that it will need on a single | ||
// thread. Accordingly, the host must ensure that each | ||
// thread can independently provide the requested amount | ||
// of scratch memory. | ||
// | ||
// [main-thread & being-activated] | ||
bool(CLAP_ABI *reserve)(const clap_host_t *host, uint32_t scratch_size_bytes); | ||
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// Asks the host for the previously reserved scratch memory. | ||
// If the host returned "true" when scratch memory was requested, | ||
// then this method must return a pointer to a memory block at least | ||
// as large as the reserved size. If the host returned "false" | ||
// when scratch memory was requested, then this method must not | ||
// be called, and will return NULL. | ||
// | ||
// This method may only be called by the plugin from the audio thread, | ||
// (i.e. during the process() or thread_pool.exec() callback), and | ||
// the provided memory is only valid until the plugin returns from | ||
// that callback. The plugin must not hold any references to data | ||
// that lives in the scratch memory after returning from the callback, | ||
// as that data will likely be over-written by another plugin using | ||
// the same scratch memory. | ||
// | ||
// The provided memory is not initialized, and may have been used | ||
// by other plugin instances, so the plugin must correctly initialize | ||
// the memory when using it. | ||
// | ||
// The provided memory is owned by the host, so the plugin should not | ||
// attempt to free the memory. | ||
// | ||
// [audio-thread] | ||
void*(CLAP_ABI *access)(const clap_host_t *host); | ||
} clap_host_scratch_memory_t; | ||
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#ifdef __cplusplus | ||
} | ||
#endif |
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