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Add Blink (Fixes #94) #126
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I will make an addition to forgehax that passes the NetworkManager object. That way you can tell if its a server or client inbound/outbound. |
kittokin
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Jan 12, 2020
* delete spotless * remove plugin * Update URL to build badge * Fix build badge hyperlink (fr1kin#54) * Update URL to build badge * Fix the hyperlink in the build badge * Make safewalk much safer * Add collisions to AntiFire * Add hook for tab overlay * RenderTabNameEvent * update gitignore * I forgot what I changed but I want to stop stashing this change everytime I pull * book files should be UTF-8 encoded now * Make Packetlogger UTF8 and fix Payloadlogger (fr1kin#65) * PacketLogger: force UTF-8 * PayloadLogger: Fix disconnect caused by buffer read * Add big download button in README.md (fr1kin#67) * Updated InstantMessage, Added lag-watch, Rewrite of FancyChat (fr1kin#39) * Add NAME, SRVNAME and IP to InstantMessage * Added lag stopwatch to Tickrate/ActivemodList, Privated fields * IM: Use .replace instead .replaceAll regex version * Rewrite of FancyChat, added 1337 5p34k mode * QuickFix: FancyChat - off by 1... twice * Finish rewrite of FancyChat, added config for custom commands * FancyChat: remove my charArr stupidity * Readme update (fr1kin#70) * Updated matrix badge * changed download badge now points to latest successful build page * make readme noob friendly * explained the build issue and how to fix * Fix NPE in LogoutSpot, add @nullable to getWorld * Run docker image as jenkins user (fr1kin#80) * Run docker image as jenkins user * create gradle folder with proper permissions so that docker does not create one owned by root automatically * the finisher is not the identity function * added forward, vclip commands + bug fixes to regular clip command * attempt to solve a concurrent modification exception shown in issue fr1kin#81 * stop using date object to format time since it is capped to 24hrs * fix timer not being updated when timer is enabled * NoSoundLagMod * Added a mod and updated existing one so I can enable/disable baritone when the player needs to eat. don't do so many retries temporary fix to fr1kin#82 added better way to handle toggling player flight without interfering between mods added way to control baritone without implementing the api (probably will be changed in the future) added manual delete mod * poz brain * swapped descriptions for on and off * macro improvements * QoL changes (fr1kin#85) * ActiveMods: hide list when Chat/F3 * AutoRespawn: add delay for JourneyMap and print info to chat * HorseStats: Add sprint modifier (booster), reset onDisable * minor code fix in PR * Update FPSLock and Fullbright with support for default value, FPSLock fix (fr1kin#73) * AdD "WAVE" and "RANDOMCASE" truE MEmE tExT. THIS comMiT MeSSage WAS BROUGht TO YoU by FAnCYcHAT (fr1kin#87) * Added download badge for 1.12.2 and 1.13.2 * do failsafe check inside main tick hook * fixed crash on startup * Add RiderDesync mod * Add MatrixNotification mod * Add .say (-f) command (fr1kin#86) * Add .say (-f) command Stop evaluating child arguments starting with cmdprefix * Undo changes to command (reverts to 187f286) * ChatCmdService now ignores ignored packets * Noweather: show suppressed weather in hud (fr1kin#88) * Noweather: show suppressed weather in hud * NoWeather: Suppressed status fix * NoWeather: remove comment * Aimbot: allow cooldown over 100% (fr1kin#89) * Add Clear chat command (fr1kin#96) * Add Clear chat command * Use clear chat as scheduled task * improve compass * Fix Setting clamp (min max values) * .say & .clear addition (fr1kin#100) * .clear: dont clear input history by default * .say: add option to send message via localPlayer * Add tps-sync to Timer (fr1kin#99) * Add tps-sync to Timer * change name and fix bug Changed name to tps-sync and fixed bug where disabling tps-sync wouldn't update timer to the set speed. Not sure if this is the best way to do it, but it works. * Chatbot: Add option to reset sequential index on disable (fr1kin#98) * Chatbot: Add option to reset sequential index on disable * Add dash to command! * Add NoRender (fr1kin#103) Add NoRender * Allow custom step height for StepMod * Check if world is remote so event isn't fired for single player entity tick * fix: check the entities world object, and see if it is remote. for some reason this wasn't causing any problems, but it should have 🤔 * should be checking if remote is true, not false * Add unstep, fixes fr1kin#114 (fr1kin#118) * Support developing using IDEA on non-Windows (fr1kin#117), re-add gradle wrapper * Preserve flight in creative mode, fixes fr1kin#121 (fr1kin#122) * Add VanillaFly (fr1kin#124) * CoordsFinder (fr1kin#125) * GUI tooltips fr1kin#128 (fr1kin#129) * Cleanup (Implements fr1kin#116) (fr1kin#130) PRs fr1kin#127 fr1kin#126 and fr1kin#120 should merge with master to fix jenkins build failing * SchematicHelper mod * move in clickgui (fr1kin#137) * add antihunger (fr1kin#139) * add entitystep (fr1kin#138) * reformatted code with line continuation * important performance optimization * Added Menu Patch to Auto Totem (fr1kin#142) * NoRotate won't get you stuck anymore * YawLock won't spazout anymore * Some precision improvements * fix fr1kin#146 * need more final * chat filter mod * Activemods: add align and offset options (fr1kin#150) * HudMods, CoordsHUD, hud mods text scaling (fr1kin#151) * ClickGui: update scaledRes on change * Added CoordsHUD, multiline text render, HudMods and activemods cleanup * Fix PrinterBypass (fr1kin#155) * Fix PrinterBypass * Fix log spam when using SchematicHelper without Schematica * Allow PositionRotationManager to be disabled * Add enabled checks to the event listeners * Allow AutoHotbarReplenish to work with a gui open * rename * 😎 * Add RegionBorder mod * Add ChunkBorder mod (fr1kin#163) Co-authored-by: babbaj <[email protected]> Co-authored-by: Tristan <[email protected]> Co-authored-by: Matthew C <[email protected]> Co-authored-by: VADemon <[email protected]> Co-authored-by: thelampgod <[email protected]> Co-authored-by: LoganDark <[email protected]> Co-authored-by: Thomas Lane <[email protected]> Co-authored-by: IronException <[email protected]>
kittokin
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May 5, 2020
* delete spotless * remove plugin * Update URL to build badge * Fix build badge hyperlink (fr1kin#54) * Update URL to build badge * Fix the hyperlink in the build badge * Make safewalk much safer * Add collisions to AntiFire * Add hook for tab overlay * RenderTabNameEvent * update gitignore * I forgot what I changed but I want to stop stashing this change everytime I pull * book files should be UTF-8 encoded now * Make Packetlogger UTF8 and fix Payloadlogger (fr1kin#65) * PacketLogger: force UTF-8 * PayloadLogger: Fix disconnect caused by buffer read * Add big download button in README.md (fr1kin#67) * Updated InstantMessage, Added lag-watch, Rewrite of FancyChat (fr1kin#39) * Add NAME, SRVNAME and IP to InstantMessage * Added lag stopwatch to Tickrate/ActivemodList, Privated fields * IM: Use .replace instead .replaceAll regex version * Rewrite of FancyChat, added 1337 5p34k mode * QuickFix: FancyChat - off by 1... twice * Finish rewrite of FancyChat, added config for custom commands * FancyChat: remove my charArr stupidity * Readme update (fr1kin#70) * Updated matrix badge * changed download badge now points to latest successful build page * make readme noob friendly * explained the build issue and how to fix * Fix NPE in LogoutSpot, add @nullable to getWorld * Run docker image as jenkins user (fr1kin#80) * Run docker image as jenkins user * create gradle folder with proper permissions so that docker does not create one owned by root automatically * the finisher is not the identity function * added forward, vclip commands + bug fixes to regular clip command * attempt to solve a concurrent modification exception shown in issue fr1kin#81 * stop using date object to format time since it is capped to 24hrs * fix timer not being updated when timer is enabled * NoSoundLagMod * Added a mod and updated existing one so I can enable/disable baritone when the player needs to eat. don't do so many retries temporary fix to fr1kin#82 added better way to handle toggling player flight without interfering between mods added way to control baritone without implementing the api (probably will be changed in the future) added manual delete mod * poz brain * swapped descriptions for on and off * macro improvements * QoL changes (fr1kin#85) * ActiveMods: hide list when Chat/F3 * AutoRespawn: add delay for JourneyMap and print info to chat * HorseStats: Add sprint modifier (booster), reset onDisable * minor code fix in PR * Update FPSLock and Fullbright with support for default value, FPSLock fix (fr1kin#73) * AdD "WAVE" and "RANDOMCASE" truE MEmE tExT. THIS comMiT MeSSage WAS BROUGht TO YoU by FAnCYcHAT (fr1kin#87) * Added download badge for 1.12.2 and 1.13.2 * do failsafe check inside main tick hook * fixed crash on startup * Add RiderDesync mod * Add MatrixNotification mod * Add .say (-f) command (fr1kin#86) * Add .say (-f) command Stop evaluating child arguments starting with cmdprefix * Undo changes to command (reverts to 187f286) * ChatCmdService now ignores ignored packets * Noweather: show suppressed weather in hud (fr1kin#88) * Noweather: show suppressed weather in hud * NoWeather: Suppressed status fix * NoWeather: remove comment * Aimbot: allow cooldown over 100% (fr1kin#89) * Add Clear chat command (fr1kin#96) * Add Clear chat command * Use clear chat as scheduled task * improve compass * Fix Setting clamp (min max values) * .say & .clear addition (fr1kin#100) * .clear: dont clear input history by default * .say: add option to send message via localPlayer * Add tps-sync to Timer (fr1kin#99) * Add tps-sync to Timer * change name and fix bug Changed name to tps-sync and fixed bug where disabling tps-sync wouldn't update timer to the set speed. Not sure if this is the best way to do it, but it works. * Chatbot: Add option to reset sequential index on disable (fr1kin#98) * Chatbot: Add option to reset sequential index on disable * Add dash to command! * Add NoRender (fr1kin#103) Add NoRender * Allow custom step height for StepMod * Check if world is remote so event isn't fired for single player entity tick * fix: check the entities world object, and see if it is remote. for some reason this wasn't causing any problems, but it should have 🤔 * should be checking if remote is true, not false * Add unstep, fixes fr1kin#114 (fr1kin#118) * Support developing using IDEA on non-Windows (fr1kin#117), re-add gradle wrapper * Preserve flight in creative mode, fixes fr1kin#121 (fr1kin#122) * Add VanillaFly (fr1kin#124) * CoordsFinder (fr1kin#125) * GUI tooltips fr1kin#128 (fr1kin#129) * Cleanup (Implements fr1kin#116) (fr1kin#130) PRs fr1kin#127 fr1kin#126 and fr1kin#120 should merge with master to fix jenkins build failing * SchematicHelper mod * move in clickgui (fr1kin#137) * add antihunger (fr1kin#139) * add entitystep (fr1kin#138) * reformatted code with line continuation * important performance optimization * Added Menu Patch to Auto Totem (fr1kin#142) * NoRotate won't get you stuck anymore * YawLock won't spazout anymore * Some precision improvements * fix fr1kin#146 * need more final * chat filter mod * Activemods: add align and offset options (fr1kin#150) * HudMods, CoordsHUD, hud mods text scaling (fr1kin#151) * ClickGui: update scaledRes on change * Added CoordsHUD, multiline text render, HudMods and activemods cleanup * Fix PrinterBypass (fr1kin#155) * Fix PrinterBypass * Fix log spam when using SchematicHelper without Schematica * Allow PositionRotationManager to be disabled * Add enabled checks to the event listeners * Allow AutoHotbarReplenish to work with a gui open * rename * 😎 * Add RegionBorder mod * Add ChunkBorder mod (fr1kin#163) * Add Resource annotation to transformer for better Mixin compatibility (fr1kin#166) Mixin checks all transformers for this annotation and marks them as legacy transformers. Might help fix some problems I've been having with mixin. Co-authored-by: babbaj <[email protected]> Co-authored-by: Tristan Gosselin-Hane <[email protected]> Co-authored-by: fr1kin <[email protected]> Co-authored-by: VADemon <[email protected]> Co-authored-by: thelampgod <[email protected]> Co-authored-by: LoganDark <[email protected]> Co-authored-by: Thomas Lane <[email protected]> Co-authored-by: IronException <[email protected]>
realfraze
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Mar 11, 2022
PRs fr1kin#127 fr1kin#126 and fr1kin#120 should merge with master to fix jenkins build failing
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Blink is a mod that queues (and stops sending) packets to the server while active, then when disabled sends all the queued packets at once. This can be used to teleport by making the server think we're lagging.
Only merge if you are comfortable with the nasty hack on line 79