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Starting Equipment #1871
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Advancement Type: Equipment
Advancement Type: Starting Equipment
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[#1871] Implement configuration UI for starting equipment
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The equipment advancement type would be responsible for presenting a list of equipment that a player can choose or gets automatically from their class or background.
Level Up Interface
The advancement is not responsible for actually adding the equipment, only holding data on what equipment should be added. The adding of the equipment will be handled by a separate character creation workflow.
The player would be presented with a list of choices for each group with options. For A/B options, there would be checkboxes for which the player wants to choose. Within each option additional choices like "A simple weapon" would either have a dropdown or a drop area for selecting a specific weapon type.Configuration
The
pool
property contains a list of options of various types to build up the equipment list, and thewealth
property contains a formula used to determine starting wealth if the equipment isn't taken.Within each entry,
_id
,group
, andsort
control how the entries are nested and appear in the list,type
indicates the entry's behavior,count
is if there are multiples of a type granted,key
is either a UUID or category key for selecting items, andrequiresProficiency
specifies whether the player must first have proficiency in an item to take it.Types are
AND
andOR
for grouping together choices,linked
which links to a single item by UUID, andarmor
,focus
,tool
, andweapon
which allow selections from categories.Value
This advancement doesn't store any value data because it is not responsible for actually adding the items.
Blocked by #729Blocked by #2170Blocks #1058
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