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[Impeller] Ensure that SnapshotControllerImpeller has a rendering context before creating the snapshot #56743
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[Impeller] Ensure that SnapshotControllerImpeller has a rendering context before creating the snapshot #56743
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…text before creating the snapshot The Skia snapshot controller will activate the delegate's surface render context on the current thread. If the delegate has no surface, then it will use the snapshot surface producer to create a temporary surface. The Impeller snapshot controller needs to do the same in order to support OpenGL/GLES scenarios where the thread does not currently have an EGL context.
This is flutter/flutter#124635 right? |
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LGTM
Fixes flutter/flutter#124635 This was intended to solve two types of issues that I noticed when using Impeller with GL/GLES:
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…159364) flutter/engine@6f941c9...f776c3a 2024-11-22 [email protected] Roll Skia from e7caf38140ce to c3d9596a93f8 (2 revisions) (flutter/engine#56765) 2024-11-22 98614782+auto-submit[bot]@users.noreply.github.com Reverts "[engine] more consistently flush dart event loop, run vsync callback immediately (#56738)" (flutter/engine#56767) 2024-11-22 [email protected] Roll Dart SDK from 8b65a7a628e2 to eb01a0430f72 (2 revisions) (flutter/engine#56764) 2024-11-22 [email protected] [Impeller] delete Impeller sim opt out. (flutter/engine#56706) 2024-11-22 [email protected] [Impeller] Ensure that SnapshotControllerImpeller has a rendering context before creating the snapshot (flutter/engine#56743) 2024-11-22 [email protected] [DisplayList] migrate DlColorSource objects to Impeller geometry (flutter/engine#56735) 2024-11-22 [email protected] [Impeller] libImpeller: Tinker on the README. (flutter/engine#56761) 2024-11-22 [email protected] [Impeller] dont create temp vec for discard. (flutter/engine#56759) 2024-11-22 [email protected] Roll Fuchsia Linux SDK from zhFzwYCH-N_wasTnM... to D5CBHuB2c-v3Zai-c... (flutter/engine#56757) 2024-11-22 [email protected] Roll Dart SDK from 141291fd570d to 8b65a7a628e2 (1 revision) (flutter/engine#56755) 2024-11-22 [email protected] [Impeller] cache and reuse openGL framebuffer attachments. (flutter/engine#56746) 2024-11-22 [email protected] Roll Skia from 700e685861c8 to e7caf38140ce (25 revisions) (flutter/engine#56756) 2024-11-22 [email protected] Roll Dart SDK from c1106f7e4cde to 141291fd570d (1 revision) (flutter/engine#56748) 2024-11-22 [email protected] [engine] more consistently flush dart event loop, run vsync callback immediately (flutter/engine#56738) 2024-11-22 [email protected] Extract backend-specific code in ShellTestPlatformView (flutter/engine#56722) 2024-11-22 [email protected] Eliminate ShellTestPlatformView::BackendType::kDefaultBackendType (flutter/engine#56744) 2024-11-22 [email protected] Roll Skia from 2614590b4f32 to 700e685861c8 (1 revision) (flutter/engine#56725) 2024-11-22 [email protected] Roll Dart SDK from b36e4d731d67 to c1106f7e4cde (12 revisions) (flutter/engine#56742) 2024-11-22 [email protected] [Impeller] libImpeller: A C++ wrapper to the Impeller API. (flutter/engine#56682) 2024-11-21 [email protected] [Impeller] Run simulator tests with Impeller enabled. (flutter/engine#56740) Also rolling transitive DEPS: fuchsia/sdk/core/linux-amd64 from zhFzwYCH-N_w to D5CBHuB2c-v3 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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The Skia snapshot controller will activate the delegate's surface render context on the current thread. If the delegate has no surface, then it will use the snapshot surface producer to create a temporary surface.
The Impeller snapshot controller needs to do the same in order to support OpenGL/GLES scenarios where the thread does not currently have an EGL context.