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[Impeller] organize texture shaders / delete blend.frag + external_te…
…xture_fill (#52137) * Deletes blend.frag/vert . This was identical to the existing texture_fill shader. * Move alpha to frag info and stop passing as varying. ~~* Deletes strict src rect fragment shader. We should be able to compute the UVs on the CPU, which is trivial since this is only used for rectangular draws.~~ * Deletes external texture fill in favor of tiled texture external fill. The former shader is marginally faster, but we don't use it since we don't correctly check for the right extensions needed for non-emulated sampling modes with external textures on GLES. Easier to just always use emulated tile modes
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