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Needed packets -------------- SFML (http://www.sfml-dev.org/) OpenGL Control ------- <Left>/<Right> arrow keys to move the player. 'A'/'E' to move player 2 (if added to the game) 'R' to restart the game when all players are dead. 'I' inverts the colors. <Up>/<Down> to cycle through color schemes (not yet implemented: '+'/'-' increases/decreases the virtual pixel size.) Game organization ----------------- Coordinates of the game start in the upper left corner. 0,0 ............. WIDTH, 0 . . . 0, HEIGHT ....... WIDTH, HEIGHT playfield is organized in this way: |----------| | | | * <------- player's position (rotates around the center) | O <-------- center polygon | --- <------ bar with distance 1 | ----- <----- bar with distance 2 |----------| |----|-----| | | | | 3 | 0 | <-- sectors are enumerated in this way |----|-----| | 2 | 1 | | | | |----|-----| Bars spawn at the outer edge and getting closer to the center. If they hit the player, the game is over. If they reach the center, they disappear
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geometry survival game
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- C 86.1%
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