Array uniforms should respect SG_UNIFORMLAYOUT_NATIVE #611
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I had a little trouble recently upgrading from sokol_gfx @ bfc41f3 to aaf2c33, as the UB layouts introduced no longer match the expected size and layout for a native GLES2 shader when a float array is used (or any other sub-16-byte primitive array.) IIUC there is just an unhandled case, so I tried to handle it.