sokol_gfx.h d3d11: add sg_desc.d3d11_shader_debugging bool flag #1101
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Fixes: #1043
Basically call
sg_setup()
like this:...and then just make sure to feed HLSL source code into
sg_make_shader()
instead of bytecode (e.g. when usingsokol-shdc
, omit the-b / --bytecode
cmdline option.