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ComputeVisiblePatch tracks all visited faces #435

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Original file line number Diff line number Diff line change
Expand Up @@ -1126,6 +1126,8 @@ static bool ComputeVisiblePatchRecursiveSanityCheck(
const std::unordered_set<ccd_pt_face_t*>& visible_faces,
const std::unordered_set<ccd_pt_edge_t*>& internal_edges) {
ccd_pt_face_t* f;
// TODO(SeanCurtis-TRI): Instead of returning false, have this throw the
// exception itself so that it can provide additional information.
ccdListForEachEntry(&polytope.faces, f, ccd_pt_face_t, list) {
bool has_edge_internal = false;
for (int i = 0; i < 3; ++i) {
Expand Down Expand Up @@ -1157,83 +1159,130 @@ static bool ComputeVisiblePatchRecursiveSanityCheck(
}
}
}
for (const auto b : border_edges) {
if (internal_edges.count(b) > 0) {
return false;
}
}
return true;
}
#endif

/** Attempts to classify the given `edge` as a border edge, confirming it hasn't
already been classified as an internal edge.
@param edge The edge to classify.
@param border_edges The set of edges already classified as border.
@param internal_edges The set of edges already classified as internal.
@throws ThrowFailedAtThisConfiguration if the edge is being re-classified.
*/
static void ClassifyBorderEdge(ccd_pt_edge_t* edge,
std::unordered_set<ccd_pt_edge_t*>* border_edges,
std::unordered_set<ccd_pt_edge_t*>* internal_edges) {
border_edges->insert(edge);
if (internal_edges->count(edge) > 0) {
FCL_THROW_FAILED_AT_THIS_CONFIGURATION(
"An edge is being classified as border that has already been "
"classifed as internal");
}
}

/** Attempts to classify the given `edge` as an internal edge, confirming it
hasn't already been classified as a border edge.
@param edge The edge to classify.
@param border_edges The set of edges already classified as border.
@param internal_edges The set of edges already classified as internal.
@throws ThrowFailedAtThisConfiguration if the edge is being re-classified.
*/
static void ClassifyInternalEdge(ccd_pt_edge_t* edge,
std::unordered_set<ccd_pt_edge_t*>* border_edges,
std::unordered_set<ccd_pt_edge_t*>* internal_edges) {
internal_edges->insert(edge);
if (border_edges->count(edge) > 0) {
FCL_THROW_FAILED_AT_THIS_CONFIGURATION(
"An edge is being classified as internal that has already been "
"classified as border");
}
}

/**
* This function contains the implementation detail of ComputeVisiblePatch()
* function. It should not be called by any function other than
* ComputeVisiblePatch().
* The parameters are documented as in ComputeVisiblePatch() but has the
* additional parameter: hidden_faces. Every visited face will be categorized
* explicitly as either visible or hidden.
* By design, whatever classification is _first_ given to a face (visible or
* hidden) it can't change. This doesn't purport that the first classification
* is more correct than any subsequent code that might otherwise classify it
* differently. This simply precludes the possibility of classifying edges
* multiple ways.
*/
static void ComputeVisiblePatchRecursive(
const ccd_pt_t& polytope, ccd_pt_face_t& f, int edge_index,
const ccd_vec3_t& query_point,
std::unordered_set<ccd_pt_edge_t*>* border_edges,
std::unordered_set<ccd_pt_face_t*>* visible_faces,
std::unordered_set<ccd_pt_face_t*>* hidden_faces,
std::unordered_set<ccd_pt_edge_t*>* internal_edges) {
/*
This function will be called recursively. It first checks if the face `g`
neighouring face `f` along the common edge `f->edge[edge_index]` can be seen
from the point `query_point`. If this face g cannot be seen, then stop.
Otherwise, we continue to check the neighbouring faces of g, by calling this
function recursively.
*/
ccd_pt_face_t* g = f.edge[edge_index]->faces[0] == &f
? f.edge[edge_index]->faces[1]
: f.edge[edge_index]->faces[0];
if (visible_faces->count(g) == 0) {
// g is not a visible face
if (!isOutsidePolytopeFace(&polytope, g, &query_point)) {
// Cannot see the neighbouring face from the new vertex.

if (!triangle_area_is_zero(query_point,
f.edge[edge_index]->vertex[0]->v.v,
f.edge[edge_index]->vertex[1]->v.v)) {
// If query point is outside of the face g, and the triangle
// (query_point, v[0], v[1]) has non-zero area, then the edge
// f.edge[edge_index] is a border edge, and we will connect the query
// point with this border edge to form a triangle. Otherwise, this edge
// is not a border edge.
border_edges->insert(f.edge[edge_index]);
return;
}
}
// We regard the edge f.edge[edge_index] not as an internal edge (not a
// border edge), if it satisfies one of the following two conditions
// 1. The face g is visible to the query point.
// 2. The triangle formed by the edge and the query point has zero area.
// The first condition is obvious. Here we explain the second condition:
// For this triangle to have no area, the query point must be co-linear with
// a candidate border edge. That means it is simultaneously co-planar with
// the two faces adjacent to that edge. But to be in this branch, one face
// was considered to be visible and the other to not be visible -- an
// inconsistent classification.

// The solution is to unify that classification. We can consider both
// faces as being visible or not. If we were to consider them not
// visible, we would shrink the size of the visible patch (making this
// slightly faster), but would risk introducing co-planar faces into the
// polytope. We choose to consider both faces as being visible. At the
// cost of a patch boundary with more edges, we guarantee that we don't
// add co-planar faces.

// It may be that co-planar faces are permissible and a smaller
// patch is preferred. This is still an open problem.For now, we go with
// the "safe" choice.
ccd_pt_edge_t* edge = f.edge[edge_index];

ccd_pt_face_t* g = edge->faces[0] == &f ? edge->faces[1] : edge->faces[0];
assert(g != nullptr);

bool is_visible = visible_faces->count(g) > 0;
bool is_hidden = hidden_faces->count(g) > 0;
assert(!(is_visible && is_hidden));

// First check to see if face `g` has been classifed already.
if (is_visible) {
// Face f is visible (prerequisite), and g has been previously
// marked visible (via a different path); their shared edge should be
// marked internal.
ClassifyInternalEdge(edge, border_edges, internal_edges);
return;
}

if (is_hidden) {
// Face *has* already been classified as hidden; we just need to classify
// the edge.
ClassifyBorderEdge(edge, border_edges, internal_edges);
return;
}

// Face `g` has not been classified yet. Try to classify it as visible (i.e.,
// the `query_point` lies outside of this face).
is_visible = isOutsidePolytopeFace(&polytope, g, &query_point);
if (!is_visible) {
// Face `g` is *apparently* not visible from the query point. However, it
// might _still_ be considered visible. The query point could be co-linear
// with `edge` which, by definition means that `g` *is* visible and
// numerical error led to considering it hidden. We can detect this case
// if the triangle formed by edge and query point has zero area.
//
// It may be that the previous designation that `f` was visible was a
// mistake and now face `g` is inheriting that visible status. This is a
// conservative resolution that will prevent us from creating co-planar
// faces (at the cost of a longer border).
is_visible = triangle_area_is_zero(query_point, edge->vertex[0]->v.v,
edge->vertex[1]->v.v);
}

if (is_visible) {
visible_faces->insert(g);
internal_edges->insert(f.edge[edge_index]);
ClassifyInternalEdge(edge, border_edges, internal_edges);
for (int i = 0; i < 3; ++i) {
if (g->edge[i] != f.edge[edge_index]) {
if (g->edge[i] != edge) {
// One of the neighbouring face is `f`, so do not need to visit again.
ComputeVisiblePatchRecursive(polytope, *g, i, query_point, border_edges,
visible_faces, internal_edges);
visible_faces, hidden_faces,
internal_edges);
}
}
} else {
// Face f is visible (prerequisite), and g has been previously
// marked visible (via a different path); their shared edge should be marked
// internal.
internal_edges->insert(f.edge[edge_index]);
// No logic could classify the face as visible, so mark it hidden and
// mark the edge as a border edge.
ClassifyBorderEdge(edge, border_edges, internal_edges);
hidden_faces->insert(g);
}
}

Expand Down Expand Up @@ -1284,12 +1333,15 @@ static void ComputeVisiblePatch(
assert(visible_faces->empty());
assert(internal_edges->empty());
assert(isOutsidePolytopeFace(&polytope, &f, &query_point));
std::unordered_set<ccd_pt_face_t*> hidden_faces;
visible_faces->insert(&f);
for (int edge_index = 0; edge_index < 3; ++edge_index) {
ComputeVisiblePatchRecursive(polytope, f, edge_index, query_point,
border_edges, visible_faces, internal_edges);
border_edges, visible_faces, &hidden_faces,
internal_edges);
}
#ifndef NDEBUG
// TODO(SeanCurtis-TRI): Extend the sanity check to include hidden_faces.
if (!ComputeVisiblePatchRecursiveSanityCheck(
polytope, *border_edges, *visible_faces, *internal_edges)) {
FCL_THROW_FAILED_AT_THIS_CONFIGURATION(
Expand All @@ -1308,14 +1360,14 @@ static void ComputeVisiblePatch(
* @param[in/out] polytope The polytope.
* @param[in] el A feature that is visible from the point `newv` and contains
* the polytope boundary point that is closest to the origin. This feature
* should be either a face or an edge. A face is visible from a point ouside the
* original polytope, if the point is on the "outer" side of the face. An edge
* is visible from that point, if one of its neighbouring faces is visible. This
* feature contains the point that is closest to the origin on the boundary of
* the polytope. If the feature is an edge, and the two neighbouring faces of
* that edge are not co-planar, then the origin must lie on that edge. The
* feature should not be a vertex, as that would imply the two objects are in
* touching contact, causing the algorithm to exit before calling
* should be either a face or an edge. A face is visible from a point outside
* the original polytope, if the point is on the "outer" side of the face. If an
* edge is visible from that point, at least one of its neighbouring faces is
* visible. This feature contains the point that is closest to the origin on
* the boundary of the polytope. If the feature is an edge, and the two
* neighbouring faces of that edge are not co-planar, then the origin must lie
* on that edge. The feature should not be a vertex, as that would imply the two
* objects are in touching contact, causing the algorithm to exit before calling
* expandPolytope() function.
* @param[in] newv The new vertex add to the polytope.
* @retval status Returns 0 on success. Returns -2 otherwise.
Expand Down Expand Up @@ -1390,6 +1442,12 @@ static int expandPolytope(ccd_pt_t *polytope, ccd_pt_el_t *el,
ccdPtDelEdge(polytope, e);
}

// Note: this does not delete any vertices that were on the interior of the
// deleted patch. There are no longer any faces or edges that reference them.
// Technically, they are still part of the polytope but have no effect (except
// for footprint in memory). It's just as simple to leave them, knowing the
// whole polytope will be destroyed when we're done with the query.

// A vertex cannot be obsolete, since a vertex is always on the boundary of
// the Minkowski difference A ⊖ B.
// TODO([email protected]): as a sanity check, we should make sure that
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -558,7 +558,7 @@ void CheckComputeVisiblePatchCommon(
const Polytope& polytope,
const std::unordered_set<ccd_pt_edge_t*>& border_edges,
const std::unordered_set<ccd_pt_face_t*>& visible_faces,
const std::unordered_set<ccd_pt_edge_t*> internal_edges,
const std::unordered_set<ccd_pt_edge_t*>& internal_edges,
const std::unordered_set<int>& border_edge_indices_expected,
const std::unordered_set<int>& visible_face_indices_expected,
const std::unordered_set<int> internal_edges_indices_expected) {
Expand Down Expand Up @@ -590,17 +590,23 @@ void CheckComputeVisiblePatchRecursive(
const std::unordered_set<int>& internal_edges_indices_expected) {
std::unordered_set<ccd_pt_edge_t*> border_edges;
std::unordered_set<ccd_pt_face_t*> visible_faces;
std::unordered_set<ccd_pt_face_t*> hidden_faces;
visible_faces.insert(&face);
std::unordered_set<ccd_pt_edge_t*> internal_edges;
for (const int edge_index : edge_indices) {
libccd_extension::ComputeVisiblePatchRecursive(
polytope.polytope(), face, edge_index, new_vertex, &border_edges,
&visible_faces, &internal_edges);
&visible_faces, &hidden_faces, &internal_edges);
}
CheckComputeVisiblePatchCommon(polytope, border_edges, visible_faces,
internal_edges, border_edge_indices_expected,
visible_face_indices_expected,
internal_edges_indices_expected);

// Confirm that visible and hidden faces are disjoint sets.
for (const auto hidden_face : hidden_faces) {
EXPECT_EQ(visible_faces.count(hidden_face), 0u);
}
}

void CheckComputeVisiblePatch(
Expand Down