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for Slab.Windows this works:
--load local flags = {is_open = true} --update flags.is_open = Slab.BeginWindow("window", {Title = "Window", IsOpen = flags.is_open}) --draw Slab.EndWindow()
opening/closing the window works
but for Slab.BeginTree it does not, even clicking on the tree arrow, it does not toggle open/close
for Slab.Windows this works: ```lua --load local flags = {is_open = true} --update flags.is_open = Slab.BeginTree("tree", {Title = "Tree", IsOpen = flags.is_open}) print(flags.is_open) --always true --draw Slab.EndTree()
The text was updated successfully, but these errors were encountered:
Fixed in f71d42b
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Fixed BeginTree not returning IsOpen flag correctly #90
f236e0c
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for Slab.Windows this works:
opening/closing the window works
but for Slab.BeginTree it does not, even clicking on the tree arrow, it does not toggle open/close
The text was updated successfully, but these errors were encountered: