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FarCry VR release v1.0.0

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@github-actions github-actions released this 22 Sep 19:55
· 10 commits to main since this release

This is most likely the final feature release - Far Cry is now a fully transformed virtual reality experience, yay!

For installation instructions, configuration and control explanations visit the manual here: https://farcryvr.de/manual/

Note: the default vehicle controls have been changed and now have vehicle throttle on the left stick rather than the triggers. This allows the vehicle control bindings to remain much closer to how the rest of the game controls for better consistency. If you prefer to keep acceleration and brake on the triggers, the mod now ships with a secondary set of SteamVR controller bindings that you can select in the SteamVR controller bindings menu.

Changelog

  • Added cinema mode for vehicles and cutscenes: you can now choose to display vehicle rides and cutscenes on a virtual 2D or 3D screen in front of you rather than in full VR, if that is more comfortable for you
  • Added option to skip transitions when entering or exiting vehicles as a comfort option
  • Added option to decouple camera rotation from vehicle rotation. Enable this if you do not want your camera to automatically turn with vehicles.
  • Improved vehicle and mounted gun aiming angles with your main hand
  • Enabled reloading player weapons while on the inflatable boat
  • Added alternative SteamVR controller bindings to allow an easy choice between desired vehicle controls
  • Fixed some mounted guns restricting aiming in the wrong direction and accidentally restricting player rotation
  • Fixed vehicle weapons not visibly rotating towards the aim direction while in the gunner's seat
  • Fixed a crash when trying to two-hand mounted weapons (this is not supported and the game now properly prevents you from doing so)
  • Removed some log spam