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FarCry VR release v0.6.0

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@github-actions github-actions released this 19 Aug 20:51
· 115 commits to main since this release

Changelog

  • fixes the OICW weapon grip that was previously broken and made the weapon unusable with motion controllers
  • fixes the scope view for the OICW and AG36 that was previously rendering black
  • change: the 2D view for the binoculars and weapon scopes now follows your off hand controller's location, making their use much more natural
  • change: the 2D views for binoculars and weapon scopes get proper stabilization based on the current zoom factor
  • change: new option added to the VR options to choose the VR crosshair type: you can choose between dot, laser or none

Commits

  • 3e24a97: Update version (Holger Frydrych)
  • 5a04a7a: Ensure the controller transform is actually oriented properly and apply necessary corrections only to the weapon pose (Holger Frydrych)
  • 2ec68d1: wip Make binoculars overlay follow hand (Holger Frydrych)
  • d9d61b2: Dynamically smooth binocular rotation based on zoom level (Holger Frydrych)
  • 3363729: Fix motion tracker markers for hand-based binoculars (Holger Frydrych)
  • 5419d70: Properly amplify sound in binoculars based on actual binoculars position (Holger Frydrych)
  • 2f11cb3: Better weapon scopes: better smoothing, better overlay placement (Holger Frydrych)
  • 379793b: Fix OICW grip offset (Holger Frydrych)
  • 3819a32: Fix weapon scope for OICW/AG36 (Holger Frydrych)
  • a6c73d6: Add simple choices for crosshair: none, dot, laser (Holger Frydrych)
  • 488fe0f: Update version (Holger Frydrych)