Releases
v0.6.0
Changelog
fixes the OICW weapon grip that was previously broken and made the weapon unusable with motion controllers
fixes the scope view for the OICW and AG36 that was previously rendering black
change: the 2D view for the binoculars and weapon scopes now follows your off hand controller's location, making their use much more natural
change: the 2D views for binoculars and weapon scopes get proper stabilization based on the current zoom factor
change: new option added to the VR options to choose the VR crosshair type: you can choose between dot, laser or none
Commits
3e24a97 : Update version (Holger Frydrych)
5a04a7a : Ensure the controller transform is actually oriented properly and apply necessary corrections only to the weapon pose (Holger Frydrych)
2ec68d1 : wip Make binoculars overlay follow hand (Holger Frydrych)
d9d61b2 : Dynamically smooth binocular rotation based on zoom level (Holger Frydrych)
3363729 : Fix motion tracker markers for hand-based binoculars (Holger Frydrych)
5419d70 : Properly amplify sound in binoculars based on actual binoculars position (Holger Frydrych)
2f11cb3 : Better weapon scopes: better smoothing, better overlay placement (Holger Frydrych)
379793b : Fix OICW grip offset (Holger Frydrych)
3819a32 : Fix weapon scope for OICW/AG36 (Holger Frydrych)
a6c73d6 : Add simple choices for crosshair: none, dot, laser (Holger Frydrych)
488fe0f : Update version (Holger Frydrych)
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