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Replace bhaptics submodule with plain version; done since we need to …
…modify the header to be compatible with the Far Cry SDK
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Submodule bhaptics
deleted from
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# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and WebStorm | ||
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 | ||
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# User-specific stuff | ||
.idea/**/workspace.xml | ||
.idea/**/tasks.xml | ||
.idea/**/usage.statistics.xml | ||
.idea/**/dictionaries | ||
.idea/**/shelf | ||
.idea/ | ||
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# Generated files | ||
.idea/**/contentModel.xml | ||
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# Sensitive or high-churn files | ||
.idea/**/dataSources/ | ||
.idea/**/dataSources.ids | ||
.idea/**/dataSources.local.xml | ||
.idea/**/sqlDataSources.xml | ||
.idea/**/dynamic.xml | ||
.idea/**/uiDesigner.xml | ||
.idea/**/dbnavigator.xml | ||
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# Gradle | ||
.idea/**/gradle.xml | ||
.idea/**/libraries | ||
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# Gradle and Maven with auto-import | ||
# When using Gradle or Maven with auto-import, you should exclude module files, | ||
# since they will be recreated, and may cause churn. Uncomment if using | ||
# auto-import. | ||
# .idea/modules.xml | ||
# .idea/*.iml | ||
# .idea/modules | ||
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# CMake | ||
cmake-build-*/ | ||
CMakeCache.txt | ||
bin/**/CMakeCache.txt | ||
bin/**/CMakeFiles | ||
bin/**/cmake_install.cmake | ||
bin/**/Makefile | ||
bin/**/*.cbp | ||
bin/**/*.exe | ||
bin/**/*.manifest | ||
bin/**/*.exp | ||
bin/**/hello_binary | ||
bin/**/Testing/ | ||
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# Mongo Explorer plugin | ||
.idea/**/mongoSettings.xml | ||
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# File-based project format | ||
*.iws | ||
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# IntelliJ | ||
out/ | ||
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# mpeltonen/sbt-idea plugin | ||
.idea_modules/ | ||
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# JIRA plugin | ||
atlassian-ide-plugin.xml | ||
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# Cursive Clojure plugin | ||
.idea/replstate.xml | ||
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# Crashlytics plugin (for Android Studio and IntelliJ) | ||
com_crashlytics_export_strings.xml | ||
crashlytics.properties | ||
crashlytics-build.properties | ||
fabric.properties | ||
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# Editor-based Rest Client | ||
.idea/httpRequests | ||
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# Android studio 3.1+ serialized cache file | ||
.idea/caches/build_file_checksums.ser | ||
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build/ |
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## Unity plugin 1.4.8(Nov 1st, 2019.) | ||
* Update: Add app name to the plugin. |
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License | ||
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Use of bHaptics SDK is subject to the bHaptics SDK agreement (https://bhaptics.gitbook.io/license-sdk/). |
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## bHaptics Haptic Library | ||
* Written in C++ 11 | ||
* Tested in windows | ||
* Current version is 1.4.14 | ||
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## Prerequisite | ||
* bHaptics Player has to be installed (Windows) | ||
* The app can be found in | ||
bHaptics webpage: [http://www.bhaptics.com](http://bhaptics.com/) | ||
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## Latest library files | ||
* https://github.com/bhaptics/haptic-library/tree/master/bin | ||
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## Documentation | ||
* https://github.com/bhaptics/haptic-library/wiki/Documentation | ||
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## 3rd party dependencies | ||
* nlohmann/json : https://github.com/nlohmann/json | ||
* easywsclient : https://github.com/dhbaird/easywsclient | ||
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## Samples | ||
* [unity-plugin github](https://github.com/bhaptics/tactosy-sharp/tree/master/samples/unity-plugin), [Unity asset store](https://assetstore.unity.com/packages/tools/integration/bhaptics-haptic-plugin-76647) | ||
* [unreal-plugin github](https://github.com/bhaptics/TactUnrealEngine4), [Unreal market place](https://www.unrealengine.com/marketplace/en-US/slug/bhaptics-haptic-manager) | ||
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## Contact | ||
* Official Website: http://www.bhaptics.com/ | ||
* E-mail: [email protected] | ||
* Issues : https://github.com/bhaptics/tac-sharp/issues/new | ||
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Last update of README.md: Nov 1st, 2019. | ||
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#### Copyright (c) 2016-2019 bHaptics Inc. All rights reserved. |
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Sources/ThirdParty/bhaptics/include/shared/HapticLibrary.h
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#ifndef HAPTIC_LIBRARY_H | ||
#define HAPTIC_LIBRARY_H | ||
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#if defined _WIN32 || defined __CYGWIN__ | ||
#ifdef BHAPTICS_BUILDING_DLL | ||
#ifdef __GNUC__ | ||
#define DLL_PUBLIC __attribute__ ((dllexport)) | ||
#else | ||
#define DLL_PUBLIC __declspec(dllexport) // Note: actually gcc seems to also supports this syntax. | ||
#endif | ||
#else | ||
#ifdef __GNUC__ | ||
#define DLL_PUBLIC __attribute__ ((dllimport)) | ||
#else | ||
#define DLL_PUBLIC __declspec(dllimport) // Note: actually gcc seems to also supports this syntax. | ||
#endif | ||
#endif | ||
#define DLL_LOCAL | ||
#else | ||
#if __GNUC__ >= 4 | ||
#define DLL_PUBLIC __attribute__ ((visibility ("default"))) | ||
#define DLL_LOCAL __attribute__ ((visibility ("hidden"))) | ||
#else | ||
#define DLL_PUBLIC | ||
#define DLL_LOCAL | ||
#endif | ||
#endif | ||
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//#include "model.h" | ||
//#include <vector> | ||
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#ifdef __cplusplus | ||
extern "C" { // only need to export C interface if | ||
// used by C++ source code | ||
#endif | ||
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struct point { | ||
float x, y; | ||
int intensity; | ||
int motorCount; | ||
}; | ||
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struct status { | ||
int values[20]; | ||
}; | ||
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DLL_PUBLIC void ChangeUrl(const char* url); | ||
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DLL_PUBLIC bool TryGetExePath(char* buf, int& size); | ||
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DLL_PUBLIC const char* GetExePath(); | ||
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// Initialises a connection to the bHaptics Player. Should only be called once: when the game starts. | ||
DLL_PUBLIC void Initialise(const char* appId, const char* appName); | ||
DLL_PUBLIC void InitialiseSync(const char* appId, const char* appName); | ||
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// End the connecection to the bHaptics Player. Should only be called once: when the game ends. | ||
DLL_PUBLIC void Destroy(); | ||
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// Register a preset .tact feedback file, created using the bHaptics Designer. | ||
// Registered files can then be called and played back using the given key. | ||
// File is submitted as an already processed JSON string of the Project attribute. | ||
DLL_PUBLIC void RegisterFeedback(const char* key, const char* projectJson); | ||
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DLL_PUBLIC void RegisterFeedbackFromTactFile(const char* key, const char* tactFileStr); | ||
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DLL_PUBLIC void RegisterFeedbackFromTactFileReflected(const char* key, const char* tactFileStr); | ||
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// Register a preset .tact feedback file, created using the bHaptics Designer. | ||
// Registered files can then be called and played back using the given key. | ||
// File Path is given, and feedback file is parsed and processed by the SDK. | ||
DLL_PUBLIC void LoadAndRegisterFeedback(const char* Key, const char* FilePath); | ||
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// Submit a request to play a registered feedback file using its Key. | ||
DLL_PUBLIC void SubmitRegistered(const char* key); | ||
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DLL_PUBLIC void SubmitRegisteredStartMillis(const char* key, int startMillis); | ||
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// Submit a request to play a registered feedback file, with additional options. | ||
// ScaleOption scales the intensity and duration of the feedback by some factor. | ||
// RotationOption uses cylindrical projection to rotate a Vest feedback file, as well as the vertical position. | ||
// AltKey provides a unique key to play this custom feedback under, as opposed to the original feedback Key. | ||
//DLL_PUBLIC void SubmitRegisteredAlt(const char* Key, const char* AltKey, bhaptics::ScaleOption ScaleOpt, bhaptics::RotationOption RotOption); | ||
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DLL_PUBLIC void SubmitRegisteredWithOption(const char* Key, const char* AltKey, float intensity, float duration, float offsetAngleX, float offsetAngleY); | ||
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//DLL_PUBLIC void SubmitByteArray(const char *key, bhaptics::PositionType Pos, unsigned char *buf, size_t length, | ||
// int durationMillis); | ||
// | ||
//DLL_PUBLIC void SubmitPathArray(const char *key, bhaptics::PositionType Pos, point *points, size_t length, | ||
// int durationMillis); | ||
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// Submit an array of 20 integers, representing the strength of each motor vibration, ranging from 0 to 100. | ||
// Specify the Position (playback device) as well as the duration of the feedback effect in milliseconds. | ||
//DLL_PUBLIC void Submit(const char* Key, bhaptics::PositionType Pos, std::vector<uint8_t>& MotorBytes, int DurationMillis); | ||
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// Submit an array of DotPoints, representing the motor's Index and Intensity. | ||
// Specify the Position (playback device) as well as the duration of the feedback effect in milliseconds. | ||
//DLL_PUBLIC void SubmitDot(const char* Key, bhaptics::PositionType Pos, std::vector<bhaptics::DotPoint>& Points, int DurationMillis); | ||
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// Submit an array of PathPoints, representing the xy-position of the feedback on a unit square. | ||
// Based off the intensity and position, specific motors are chosen by the bHaptics Player and vibrated. | ||
// Specify the Position (playback device) as well as the duration of the feedback effect in milliseconds. | ||
//DLL_PUBLIC void SubmitPath(const char* Key, bhaptics::PositionType Pos, std::vector<bhaptics::PathPoint>& Points, int DurationMillis); | ||
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// Boolean to check if a Feedback has been registered or not under the given Key. | ||
DLL_PUBLIC bool IsFeedbackRegistered(const char* key); | ||
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// Boolean to check if there are any Feedback effects currently playing. | ||
DLL_PUBLIC bool IsPlaying(); | ||
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// Boolean to check if a feedback effect under the given Key is currently playing. | ||
DLL_PUBLIC bool IsPlayingKey(const char* Key); | ||
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// Turn off all currently playing feedback effects. | ||
DLL_PUBLIC void TurnOff(); | ||
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// Turn off the feedback effect specified by the Key. | ||
DLL_PUBLIC void TurnOffKey(const char* Key); | ||
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// Enable Haptic Feedback calls to the bHaptics Player (on by default) | ||
DLL_PUBLIC void EnableFeedback(); | ||
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// Disable Haptic Feedback calls to the bHaptics Player | ||
DLL_PUBLIC void DisableFeedback(); | ||
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// Toggle between Enabling/Disabling haptic feedback. | ||
DLL_PUBLIC void ToggleFeedback(); | ||
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// Boolean to check if a specific device is connected to the bHaptics Player. | ||
//DLL_PUBLIC bool IsDevicePlaying(bhaptics::PositionType Pos); | ||
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// Returns an array of the current status of each device. | ||
// Used for UI to ensure that haptic feedback is playing. | ||
//DLL_PUBLIC void GetResponseStatus(std::vector<bhaptics::HapticFeedback>& retValues); | ||
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// Returns the current motor values for a given device. | ||
// Used for UI to ensure that haptic feedback is playing. | ||
// return value is 20 | ||
//DLL_PUBLIC bool TryGetResponseForPosition(bhaptics::PositionType Pos, status& s); | ||
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#ifdef __cplusplus | ||
} | ||
#endif | ||
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#endif |
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