-
Notifications
You must be signed in to change notification settings - Fork 10
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Enable skipping videos by long pressing any button on the overlay
- Loading branch information
Showing
8 changed files
with
228 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,184 @@ | ||
UI.PageCutScenePlayer= | ||
{ | ||
GUI= | ||
{ | ||
CutScene = | ||
{ | ||
classname = "videopanel", | ||
|
||
left = 0, top = 0, | ||
width = 800, height = 600, | ||
|
||
color = "0 0 0 255", | ||
|
||
zorder = 1000, | ||
|
||
bordersize = 0, | ||
tabstop = 1, | ||
|
||
looping = 0, | ||
keepaspect = 1, | ||
|
||
OnFinished = function(Sender) | ||
UI.PageCutScenePlayer:Finished(); | ||
end | ||
}, | ||
|
||
OnUpdate = function(Sender) | ||
|
||
local bPlaying = UI.PageCutScenePlayer.GUI.CutScene:IsPlaying(); | ||
|
||
if ((not bPlaying) or (tonumber(bPlaying) == 0)) then | ||
UI:StopCutScene(); | ||
|
||
return; | ||
end | ||
|
||
if (UI.PageCutScenePlayer.bCanSkip and tonumber(UI.PageCutScenePlayer.bCanSkip) ~= 0) then | ||
if ((_time - UI.PageCutScenePlayer.fStartTime) >= UI.fCanSkipTime) then | ||
local szKeyName = Input:GetXKeyPressedName(); | ||
local stopVideoRequested = Game:IsStopVideoRequested(); | ||
|
||
if ((szKeyName == "esc") or (szKeyName == "spacebar") or (szKeyName == "f7") or stopVideoRequested) then | ||
UI:StopCutScene(); | ||
end | ||
end | ||
end | ||
|
||
if (UI.PageCutScenePlayer.bFinished) then | ||
UI:DeactivateScreen("CutScenePlayer"); | ||
end | ||
end, | ||
|
||
OnActivate= function(Sender) | ||
UI.PageCutScenePlayer.bFinished = nil; | ||
|
||
if (UI.PageCutScenePlayer.szCutSceneName) then | ||
local szLocalizedCutSceneFolder = gsub(UI.szLocalizedCutSceneFolder, "&language&", getglobal("g_language")); | ||
|
||
UI:HideMouseCursor(); | ||
UI:HideBackground(); | ||
|
||
local szCutScene = UI:GetCutSceneDrive()..szLocalizedCutSceneFolder..UI.PageCutScenePlayer.szCutSceneName; | ||
|
||
-- check the localized version | ||
if (not UI.PageCutScenePlayer.GUI.CutScene:LoadVideo(szCutScene, 1)) then | ||
-- did not load, check the non localized version | ||
szCutScene = UI:GetCutSceneDrive()..UI.szCutSceneFolder..UI.PageCutScenePlayer.szCutSceneName; | ||
|
||
if (not UI.PageCutScenePlayer.GUI.CutScene:LoadVideo(szCutScene, 1)) then | ||
-- non-localized version not found on disk, try cd | ||
if (UI:GetCutSceneDrive() == "./") then | ||
|
||
local szCDPath = Game:GetCDPath(); | ||
|
||
if (szCDPath) then | ||
szCutScene = strsub(szCDPath, 1, 2).."/"..UI.szCutSceneFolder..UI.PageCutScenePlayer.szCutSceneName; | ||
|
||
if (not UI.PageCutScenePlayer.GUI.CutScene:LoadVideo(szCutScene, 1)) then | ||
-- there is no way to find this cutscene | ||
UI.PageCutScenePlayer:Finished(); | ||
end | ||
else | ||
-- there is no way to find this cutscene | ||
UI.PageCutScenePlayer:Finished(); | ||
end | ||
else | ||
-- there is no way to find this cutscene | ||
UI.PageCutScenePlayer:Finished(); | ||
end | ||
end | ||
end | ||
|
||
UI.PageCutScenePlayer.GUI.CutScene:SetVolume(tonumber(getglobal("s_SFXVolume"))); | ||
|
||
if (getglobal("s_SoundEnable") and tonumber(getglobal("s_SoundEnable")) ~= 0) then | ||
UI.PageCutScenePlayer.GUI.CutScene:EnableAudio(1); | ||
else | ||
UI.PageCutScenePlayer.GUI.CutScene:SetVolume(0); | ||
end | ||
|
||
UI.PageCutScenePlayer.GUI.CutScene:Play(); | ||
UI.PageCutScenePlayer.fStartTime = _time; | ||
end | ||
|
||
UI.PageCutScenePlayer.szCutSceneName = nil; | ||
UI:StopMusic(); | ||
end, | ||
|
||
OnDeactivate = function(Sender) | ||
local bPlaying = UI.PageCutScenePlayer.GUI.CutScene:IsPlaying(); | ||
|
||
UI.PageCutScenePlayer.GUI.CutScene:ReleaseVideo(); | ||
|
||
if (bPlaying) then | ||
UI.PageCutScenePlayer:Finished(); | ||
end | ||
|
||
UI.bInGameOverride = nil; | ||
|
||
if (UI.PageCutScenePlayer.szGotoPage) then | ||
GotoPage(UI.PageCutScenePlayer.szGotoPage, UI.PageCutScenePlayer.bGotoPageShowBack); | ||
end | ||
UI:SetFocus(Sender.CutScene); | ||
UI:PlayMusic(); | ||
end | ||
}, | ||
}; | ||
|
||
function UI.PageCutScenePlayer:Finished() | ||
|
||
UI.PageCutScenePlayer.bFinished = 1; | ||
|
||
Game:HideMenu(); | ||
|
||
UI.bInGameOverride = nil; | ||
UI.PageCutScenePlayer.szCutSceneName = nil; | ||
|
||
UI:DeactivateScreen("CutScenePlayer"); | ||
|
||
if (UI.PageCutScenePlayer.szMessage and strlen(UI.PageCutScenePlayer.szMessage)) then | ||
Game:SendMessage(UI.PageCutScenePlayer.szMessage); | ||
elseif (UI.PageCutScenePlayer.pfnFunction) then | ||
UI.PageCutScenePlayer.pfnFunction(); | ||
end | ||
end | ||
|
||
UI:CreateScreenFromTable("CutScenePlayer", UI.PageCutScenePlayer.GUI); | ||
|
||
function UI:PlayCutScene(szCutSceneName, szMessage, szGotoPage, bGotoPageShowBack) | ||
UI:PlayCutSceneEx(szCutSceneName, szMessage, szGotoPage, bGotoPageShowBack, 1); | ||
end | ||
|
||
function UI:PlayCutSceneEx(szCutSceneName, szMessage, szGotoPage, bGotoPageShowBack, bCanSkip) | ||
|
||
if (UI.MusicId ~= nil) then | ||
Sound:StopSound(UI.MusicId); | ||
end | ||
|
||
UI.bInGameOverride = 1; -- don't use the current ingame menu | ||
|
||
Game:ShowMenu(); | ||
|
||
UI.PageCutScenePlayer.szCutSceneName = szCutSceneName; | ||
UI.PageCutScenePlayer.szGotoPage = szGotoPage; | ||
UI.PageCutScenePlayer.bGotoPageShowBack = bGotoPageShowBack; | ||
UI.PageCutScenePlayer.bCanSkip = bCanSkip; | ||
|
||
if (type(szMessage) == "function") then | ||
UI.PageCutScenePlayer.pfnFunction = szMessage; | ||
UI.PageCutScenePlayer.szMessage = nil; | ||
else | ||
UI.PageCutScenePlayer.szMessage = szMessage; | ||
UI.PageCutScenePlayer.pfnFunction = nil; | ||
end | ||
|
||
UI:DeactivateAllScreens(); | ||
UI:ActivateScreen("CutScenePlayer"); | ||
end | ||
|
||
function UI:StopCutScene() | ||
Input:ResetKeyState(); | ||
UI:DeactivateScreen("CutScenePlayer"); | ||
end | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters