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fenix31415 edited this page Mar 20, 2024
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This mod offers many new features, such as homing towards the target, the ability to shoot and cast multiple projectiles at once, a new type of projectile - a follower, as well as the ability to perform an action while the projectile is in flight. Thanks to flexible settings, you can create new projectiles by combining these functions. In this guide, I will take a detailed look at each of these functions and teach you how to use them to create unique magic projectiles and arrows.
- The settings are in the
Data/HomieSpells
folder. Create a json with any name and fill it with your data. All jsons will be merged. Instance IDs do not intersect, but features from different files can conflict. - In the examples folder you can find minimal examples of using many functions.
- You can load the settings directly in the game using
Ctrl+Shift+Q
(default), you can change in.ini
. - I strongly recommend using VS Code to validate your file using this schema. Without its suggestions and validation, it is difficult to write a settings file.
- A validation is performed before loading a .json. If errors found, the file is not loaded, error message is shown in the logfile.
I suggest you to start with root of your settings file.