Android ImageView that handles Animated GIF images
In your build.gradle
file:
dependencies {
implementation 'com.felipecsl:gifimageview:2.2.0'
}
In your Activity
class:
@Override protected void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
gifView = findViewById(R.id.gifImageView);
gifView.setBytes(bitmapData);
}
@Override protected void onStart() {
super.onStart();
gifView.startAnimation();
}
@Override protected void onStop() {
super.onStop();
gifView.stopAnimation();
}
If you need to post-process the GIF frames, you can do that via GifImageView.setOnFrameAvailable()
.
You can see an example of that in the sample app included on the repository.
gifImageView.setOnFrameAvailable(new GifImageView.OnFrameAvailable() {
@Override public Bitmap onFrameAvailable(Bitmap bitmap) {
return blurFilter.blur(bitmap);
}
});
You can also reset an animation to play again from the beginning gifImageView.resetAnimation();
or show a specific frame of the animation gifImageView.gotoFrame(3)
;
Be sure to also check the demo project for a sample of usage!
Snapshots of the development version are available in Sonatype's snapshots
repository.
- Check out the latest master to make sure the feature hasn't been implemented or the bug hasn't been fixed yet
- Check out the issue tracker to make sure someone already hasn't requested it and/or contributed it
- Fork the project
- Start a feature/bugfix branch
- Commit and push until you are happy with your contribution
- Make sure to add tests for it. This is important so I don't break it in a future version unintentionally.
Code and documentation copyright 2011- Felipe Lima. Code released under the MIT license.