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rust-libp2p Roadmap

Below is a high level roadmap for the rust-libp2p project. Items are ordered by priority (high to low).

This is a living document. Input is always welcome e.g. via GitHub issues or pull requests.

This is the roadmap of the Rust implementation of libp2p. See also the general libp2p project roadmap.

Table of Contents

🛣️ Milestones

2022

Mid Q4 (November)

Mid/End of Q4

2023

Sometime Q1

End of Q1 (March)

Sometime Q2

Up Next

Appendix

QUIC support

Category Status Target Completion Tracking Dependencies Dependents
Connectivity In progress Q4/2022 libp2p#2883 libp2p/test-plans#53

QUIC has been on the roadmap for a long time. It enables various performance improvements as well as higher hole punching success rates. We are close to finishing a first version with libp2p#2289 and will improve from there. See tracking issue libp2p#2883.

WebRTC support (browser-to-server)

Category Status Target Completion Tracking Dependencies Dependents
Connectivity In progress Q4/2022 libp2p/specs#412 libp2p/test-plans#53 WebRTC (browser-to-browser)

We are currently implementing WebRTC for browser-to-server connectivity in libp2p#2622. More specifically the server side. This will enable browser nodes to connect to rust-libp2p nodes where the latter only have self-signed TLS certificates. See libp2p/specs#412 for in-depth motivation.

Long term we should enable rust-libp2p running in the browser via Wasm to use the browser's WebRTC stack. Though that should only happen after improved Wasm support, see below.

Cross Behaviour communication

Category Status Target Completion Tracking Dependencies Dependents
Developer ergonomics todo Q1/2023 libp2p#2680 libp2p#2832 Kademlia client mode

Today NetworkBehaviour implementations like Kademlia, GossipSub or Circuit Relay v2 can not communicate with each other, i.e. cannot make use of information known by another NetworkBehaviour implementation. Users need to write the wiring code by hand to e.g. enable Kademlia to learn protocols supported by a remote peer from Identify.

This roadmap item contains exchanging standard information about remote peers (e.g. supported protocols) between NetworkBehaviour implementations.

Long term we might consider a generic approach for NetworkBehaviours to exchange data. Though that would deserve its own roadmap item.

Generic connection management

Category Status Target Completion Tracking Dependencies Dependents
Developer Ergonomics todo Q1/2023 libp2p#2824

Today connection management functionality in rust-libp2p is limited. Building abstractions on top is cumbersome and inefficient. See libp2p#2824. Making connection management generic allows users to build advanced and efficient abstractions on top of rust-libp2p

First draft is in libp2p#2828

Kademlia efficient querying

Category Status Target Completion Tracking Dependencies Dependents
Optimization done Q1/2023 libp2p#2712

Users of rust-libp2p like iroh need this for low latency usage of libp2p-kad. The rust-libp2p maintainers can pick this up unless iroh folks finish the work before that.

Kademlia client mode

Category Status Target Completion Tracking Dependencies Dependents
Optimization todo Q1/2023 libp2p#2032 Cross behaviour communication

Kademlia client mode will enhance routing table health and thus have a positive impact on all Kademlia operations.

Optimize Hole punching

Category Status Target Completion Tracking Dependencies Dependents
Optimization todo Q1/2023

We released hole punching support with rust-libp2p v0.43.0, see also libp2p#2052. We are currently collecting data via the punchr project on the hole punching success rate. See also call for action in case you want to help. Based on this data we will likely find many optimizations we can do to our hole punching stack.

Streaming response protocol aka. the ultimate escape hatch

Category Status Target Completion Tracking Dependencies Dependents
Developer ergonomics todo Q1/2023 libp2p#2657

rust-libp2p is very opinionated on how to write peer-to-peer protocols. There are many good reasons for this, and I think we should not change directions here. That said, the ultimate escape hatch - allowing users to create a stream and do whatever they want with it - will make it easier for newcomers to get started.

WebRTC support (browser-to-browser)

Category Status Target Completion Tracking Dependencies Dependents
Connectivity todo Q2/2023 libp2p/specs#475 libp2p#2622 libp2p/test-plans#53

Once WebRTC for browser-to-server is complete, we can begin work on browser-to-browser and complete the WebRTC connectivity story. The specification needs to be written and completed first.

Improved Wasm support

Category Status Target Completion Tracking Dependencies Dependents
Developer ergonomics todo Q2/2023 libp2p#2617 WebRTC browser-to-server and browser side

The project supports Wasm already today, though the developer experience is cumbersome at best. Properly supporting Wasm opens rust-libp2p to hole new set of use-cases. I would love for this to happen earlier. Though (a) I think we should prioritize improving existing functionality over new functionality and (b) we don't have high demand for this feature from the community. (One could argue that that demand follows this roadmap item and not the other way round.)

Handshake optimizations

Category Status Target Completion Tracking Dependencies Dependents
Optimization todo Q2/2023 Security protocol in multiaddr libp2p/specs#353 and early muxer negotiation libp2p#2994

Short term, investing into rust-libp2p's QUIC support will likely give us a larger performance win, thus neither of the two optimizations is planned for 2022. While great to have, it has not been requested from any rust-libp2p users.

Long term, given that this will give us a great performance gain, we should definitely tackle it. It also allows us to catch up and thus be consistent with go-libp2p.

WebTransport

Category Status Target Completion Tracking Dependencies Dependents
Connectivity / optimization todo libp2p#2993 QUIC

A WebTransport implementation in rust-libp2p will enable browsers to connect to rust-libp2p nodes where the latter only have a self-signed TLS certificate. Compared to WebRTC, this would likely be more performant. It is dependent on QUIC support in rust-libp2p. Given that we will support WebRTC (browser-to-server) this is not a high priority.