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About the display of the winning percentage graph #808
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That's on purpose, in the code, the option literally just changes the ScoreMean's sign. If you play a game against AI, you want to increase the ScoreMean value regardless of playing black or white, that's the purpose of the alternate mean. (a smaller negative number is better for the other player). |
If it is set to "Always black", there is no problem. |
The graph is a subjective view of the game overall, so there is no need to "flip" it during a game, but subjectively if it is "your turn" to play, the scoreMean value will always be the same for one player to "increase". I don't see a conflict here, just personal preference. Or do you want to have a graphical representation of the subjective view from another player's point of view? (a constantly flipping/miroring graph?) |
Yes, you don't have to flip the graph in the middle of the game as you say. However, the numerical value indicating the score lead in the graph may be displayed in reverse with "+" and "-". |
I always forgot that I revert this b2221b1 in my own version (with some modification), so in my UI, the number above the bar, and inside the graph represent the expected outcome of the game (in this case around W+5.5), while the scoreMean shows the raw before komi counting number for the current player (for black player it is +1 which is how players actually count and estimate during a game) and has the same value show in the best move circle on the mainboard. For me, they deliver different information and both quite useful and not confusing. Maybe we should restore the number on the top of the bar to show like W+5.5 when it's negative, and B+5.5 if it is a positive number, so it would be quite easy for anyone to understand. I do agree that the current move number is obscured in the graph when the trend line reaches the bottom. |
Thank you for taking the time to address my minor questions. It's great to be able to customize it to your liking. I think the notations like "B + 5.5" and "W + 5.5" are wonderful. It is very convenient to know at a glance which turn the evaluation value is. |
The display of "move: 200 W + 5.4" on the bar graph is nice. |
Would you test this? https://github.com/kaorahi/lizzie/tree/fix808_score |
This time, it took a long time to verify because there was a problem with compilation. The master of my "Lizzie-improvements" looks like ↑, and the position of |
Thank you for fixing it immediately. |
Yes, I simply deleted "stdev: 0.0". Lizzie does not record "stdev" into SGF (cf. bestMovesToString() in BoardData.java) and Lizzie regards missing "stdev" as "0.0". Though I wrote cd3b40f and 76ecdab for trial, I'm not sure whether they are preferred by many users. So I will give up them and concentrate on trivial bugs. |
Each person has his or her own taste for subtle layouts, and I haven't been able to give a definite answer. So maybe it shouldn't have been too deep. |
Currently, there is a display "mean: ### stdev: ### Last move: ###" at the top of the winning percentage graph.
When pondering off, only "Last move: ###" is displayed.(Normal mode only)
How about adding "current turn" and "win percentage number" to the information here?
In particular, I think it is easier to understand if there is a display of "current turn". I think stdev and Last move have low priority, so I think it's okay to hide them in some cases.
For example, "Turn: black Winrate: 50.64% Score Lead: 0.1"
How about something like this?
See the screenshot below.
This is the information in the white turn. Although it is "mean: 5.4", the numerical value in the graph is "-5.4". The numbers in the graph are always the numbers seen from the black side, but when the turn is white, it is easier to understand if the numbers seen from the white side are displayed.
Next, at the bottom of the graph, there is a number indicating the number of steps., but it is difficult to see due to the green line. It is a small matter which one to prioritize, but I feel that it is more natural to prioritize the number of steps display.
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