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* feature/v1.1.0: update README.md and test units --------- Co-authored-by: deleteLater <[email protected]>
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# Go server Side SDK | ||
# FeatBit Server-Side SDK for Go | ||
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## Introduction | ||
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This is the Go Server Side SDK for the feature management platform FeatBit. It is intended for use in a multi-user Go | ||
server applications. | ||
This is the Go Server-Side SDK for the 100% open-source feature flags management | ||
platform [FeatBit](https://github.com/featbit/featbit). | ||
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This SDK has two main purposes: | ||
The FeatBit Server-Side SDK for Go is designed primarily for use in multi-user systems such as web servers and | ||
applications. | ||
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- Store the available feature flags and evaluate the feature flag variation for a given user | ||
- Send feature flag usage and custom events for the insights and A/B/n testing. | ||
## Data synchronization | ||
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## Data synchonization | ||
We use websocket to make the local data synchronized with the FeatBit server, and then store them in memory by | ||
default. Whenever there is any change to a feature flag or its related data, this change will be pushed to the SDK and | ||
the average synchronization time is less than 100 ms. Be aware the websocket connection may be interrupted due to | ||
internet outage, but it will be resumed automatically once the problem is gone. | ||
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We use websocket to make the local data synchronized with the server, and then store them in memory by default.Whenever | ||
there is any change to a feature flag or its related data, this change will be pushed to the SDK, the average | ||
synchronization time is less than **100** ms. Be aware the websocket connection may be interrupted due to internet | ||
outage, but it will be resumed automatically once the problem is gone. | ||
If you want to use your own data source, see [Offline Mode](#offline-mode). | ||
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## Offline mode support | ||
## Get Started | ||
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In the offline mode, SDK DOES not exchange any data with your feature management platform | ||
Go Server Side SDK is based on go 1.13, so you need to install go 1.13 or above. | ||
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In the following situation, the SDK would work when there is no internet connection: it has been initialized in | ||
using `featbit.FBClient.InitializeFromExternalJson()` | ||
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To open the offline mode: | ||
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```go | ||
config := featbit.DefaultFBConfig | ||
featbit.Offline = true | ||
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// or | ||
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config := featbit.FBConfig{Offline: true} | ||
### Installation | ||
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``` | ||
go get github.com/featbit/featbit-go-sdk | ||
``` | ||
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## Evaluation of a feature flag | ||
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SDK will initialize all the related data(feature flags, segments etc.) in the bootstrapping and receive the data updates | ||
in real time, as mentioned in the above. | ||
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After initialization, the SDK has all the feature flags in the memory and all evaluation is done locally and | ||
synchronously, the average evaluation time is < **10** ms. | ||
### Quick Start | ||
> Note that the _**envSecret**_, _**streamUrl**_ and _**eventUrl**_ are required to initialize the SDK. | ||
## Installation | ||
The following code demonstrates basic usage of the SDK. | ||
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```go | ||
package main | ||
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import ( | ||
"fmt" | ||
"github.com/featbit/featbit-go-sdk" | ||
"github.com/featbit/featbit-go-sdk/interfaces" | ||
) | ||
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func main() { | ||
envSecret := "<replace-with-your-env-secret>" | ||
streamingUrl := "ws://localhost:5100" | ||
eventUrl := "http://localhost:5100" | ||
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client, err := featbit.NewFBClient(envSecret, streamingUrl, eventUrl) | ||
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defer func() { | ||
if client != nil { | ||
// ensure that the SDK shuts down cleanly and has a chance to deliver events to FeatBit before the program exits | ||
_ = client.Close() | ||
} | ||
}() | ||
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if err == nil && client.IsInitialized() { | ||
user, _ := interfaces.NewUserBuilder("<replace-with-your-user-key>").UserName("<replace-with-your-user-name>").Build() | ||
_, ed, _ := client.BoolVariation("<replace-with-your-feature-flag-key>", user, false) | ||
fmt.Printf("flag %s, returns %s for user %s, reason: %s \n", ed.KeyName, ed.Variation, user.GetKey(), ed.Reason) | ||
} else { | ||
fmt.Println("SDK initialization failed") | ||
} | ||
} | ||
``` | ||
go get github.com/featbit/featbit-go-sdk | ||
``` | ||
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## SDK | ||
### Examples | ||
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- [Go Demo](https://github.com/featbit/featbit-samples/blob/main/samples/dino-game/demo-golang/go_demo.go) | ||
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### FBClient | ||
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Applications SHOULD instantiate a single instance for the lifetime of the application. In the case where an application | ||
Applications **SHOULD instantiate a single FBClient instance** for the lifetime of the application. In the case where an application | ||
needs to evaluate feature flags from different environments, you may create multiple clients, but they should still be | ||
retained for the lifetime of the application rather than created per request or per thread. | ||
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### Bootstrapping | ||
#### Bootstrapping | ||
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The bootstrapping is in fact the call of constructor of `featbit.FBClient`, in which the SDK will be initialized, using | ||
streaming from your feature management platform. | ||
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continue trying to connect in the background unless there has been an `net.DNSError` or you close the | ||
client. You can detect whether initialization has succeeded by calling `featbit.FBClient.IsInitialized()`. | ||
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```go | ||
If `featbit.FBClient.IsInitialized()` returns True, it means the `featbit.FBClient` has succeeded at some point in connecting to feature flag center and | ||
has received feature flag data. | ||
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If `featbit.FBClient.IsInitialized()` returns false, it means the client has not yet connected to feature flag center, or has permanently | ||
failed. In this state, feature flag evaluations will always return default values. Another state that will cause this to return false is if the interfaces.DataStorage is empty. | ||
It's strongly recommended to create at least one feature flag in your environment before using the SDK. | ||
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client, _ := featbit.NewFBClient(envSecret, streamingUrl, eventUrl) | ||
if !client.IsInitialized() { | ||
// do whatever is appropriate if initialization has timed out | ||
`featbit.FBClient.IsInitialized()` is optional, but it is recommended that you use it to avoid to get default values when the SDK is not yet initialized. | ||
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```go | ||
config := featbit.FBConfig{StartWait: 10 * time.Second} | ||
// DO NOT forget to close the client when you don't need it anymore | ||
client, err := featbit.MakeCustomFBClient(envSecret, streamingUrl, eventUrl, config) | ||
if err == nil && client.IsInitialized() { | ||
// the client is ready | ||
} else { | ||
// the client is not ready | ||
} | ||
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``` | ||
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```go | ||
config := featbit.FBConfig{StartWait: 0} | ||
client, _ := featbit.MakeCustomFBClient(envSecret, streamingUrl, eventUrl, config) | ||
// later... | ||
// DO NOT forget to close the client when you don't need it anymore | ||
client, err := featbit.MakeCustomFBClient(envSecret, streamingUrl, eventUrl, config) | ||
if err != nil { | ||
return | ||
} | ||
ok := client.GetDataSourceStatusProvider().WaitForOKState(10 * time.Second) | ||
if !ok { | ||
// do whatever is appropriate if initialization has timed out | ||
if ok { | ||
// the client is ready | ||
} else { | ||
// the client is not ready | ||
} | ||
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``` | ||
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Note that the _**sdkKey(envSecret)**_ is mandatory. | ||
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### FBClient, FBConfig and Components | ||
### FBConfig and Components | ||
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In the most case, you don't need to care about `featbit.FBConfig` and the internal components, just initialize SDK like: | ||
In most cases, you don't need to care about `featbit.FBConfig` and the internal components, just initialize SDK like: | ||
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```go | ||
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client, _ := featbit.NewFBClient(envSecret, streamingUrl, eventUrl) | ||
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client, err := featbit.NewFBClient(envSecret, streamingUrl, eventUrl) | ||
``` | ||
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`envSecret` _**sdkKey(envSecret)**_ is id of your project in FeatBit feature flag center | ||
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`eventURL`: URL of your feature management platform to send analytics events | ||
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If you would like to run in the offline mode or change the timeout: | ||
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```go | ||
config := featbit.DefaultFBConfig | ||
featbit.Offline = true | ||
featbit.StartWait = 0 | ||
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// or | ||
config := featbit.FBConfig{StartWait: 0, Offline: true} | ||
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client, _ := featbit.MakeCustomFBClient(envSecret, streamingUrl, eventUrl, config) | ||
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``` | ||
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`StartWait`: how long the constructor will block awaiting a successful data sync. Setting this to a zero or negative | ||
duration will not block and cause the constructor to return immediately. | ||
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`factories.NetworkBuilder` is the default `NetworkFactory` | ||
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```go | ||
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factory := factories.NewNetworkBuilder() | ||
factory.ProxyUrl("http://username:[email protected]:65233") | ||
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config := featbit.DefaultFBConfig | ||
config.NetworkFactory = factory | ||
client, err := featbit.MakeCustomFBClient(envSecret, streamingUrl, eventUrl, *config) | ||
// or | ||
config := featbit.FBConfig{NetworkFactory: factory} | ||
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client, err := featbit.MakeCustomFBClient(envSecret, streamingUrl, eventUrl, config) | ||
``` | ||
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`DataStorageFactory` sets the implementation of `interfaces.DataStorage` to be used for holding feature flags and | ||
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It's not recommended to change the default factories in the `featbit.FBConfig` | ||
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### Evaluation | ||
### FBUser | ||
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SDK calculates the value of a feature flag for a given user, and returns a flag value/an object that describes the way | ||
that the value was determined. | ||
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`FBUser`: A collection of attributes that can affect flag evaluation, usually corresponding to a user of your | ||
A collection of attributes that can affect flag evaluation, usually corresponding to a user of your | ||
application. | ||
This object contains built-in properties(`key`, `userName`). The `key` and `userName` are required. | ||
The `key` must uniquely identify each user; this could be a username or email address for authenticated users, or an ID | ||
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You may also define custom properties with arbitrary names and values. | ||
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```go | ||
client, _ := featbit.NewFBClient(envSecret, streamingUrl, eventUrl) | ||
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// FBUser creation | ||
user, _ := NewUserBuilder("key").UserName("name").Custom("property", "value").Build() | ||
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// be sure that SDK is initialized | ||
// this is not required | ||
if(client.isInitialized()){ | ||
// Flag value | ||
// returns a string variation | ||
variation, detail, _ := client.Variation("flag key", user, "Not Found"); | ||
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// get all variations for a given user in your project | ||
AllFlagStates states = client.AllLatestFlagsVariations(user); | ||
variation, detail, _ = states.GetStringVariation("flag key", user, "Not Found"); | ||
user, err := NewUserBuilder("key").UserName("name").Custom("property", "value").Build() | ||
``` | ||
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### Evaluation | ||
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SDK calculates the value of a feature flag for a given user, and returns a flag value and `interfaces.EvalDetail` that describes the way | ||
that the value was determined. | ||
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SDK will initialize all the related data(feature flags, segments etc.) in the bootstrapping and receive the data updates | ||
in real time, as mentioned in [Bootstrapping](#bootstrapping). | ||
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After initialization, the SDK has all the feature flags in the memory and all evaluation is done _**locally and | ||
synchronously**_, the average evaluation time is < _**10**_ ms. | ||
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If evaluation called before Go SDK client initialized, or you set the wrong flag key or user for the evaluation, SDK will return | ||
the default value you set. | ||
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SDK supports String, Boolean, and Number and Json as the return type of flag values: | ||
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- Variation(for string) | ||
- BoolVariation | ||
- IntVariation | ||
- DoubleVariation | ||
- JsonVariation | ||
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```go | ||
// be sure that SDK is initialized before evaluation | ||
// DO not forget to close client when you are done with it | ||
if client.isInitialized() { | ||
// Flag value | ||
// returns a string variation | ||
variation, detail, _ := client.Variation("flag key", user, "Not Found") | ||
} | ||
``` | ||
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If evaluation called before Go SDK client initialized, or you set the wrong flag key or user for the evaluation, SDK | ||
will return the default value you set. | ||
`featbit.FBClient.AllLatestFlagsVariations(user)` returns all variations for a given user. You can retrieve the flag value or details | ||
for a specific flag key: | ||
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- GetStringVariation | ||
- GetBoolVariation | ||
- GetIntVariation | ||
- GetDoubleVariation | ||
- GetJsonVariation | ||
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SDK supports String, Boolean, and Number and Json as the return type of flag values, see GoDocs for more details. | ||
```go | ||
// be sure that SDK is initialized before evaluation | ||
// DO not forget to close client when you are done with it | ||
if client.isInitialized() { | ||
// get all variations for a given user in your project | ||
allState, _ := client.AllLatestFlagsVariations(user) | ||
variation, detail, _ := allState.GetStringVariation("flag key", "Not Found") | ||
} | ||
``` | ||
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### Offline Mode | ||
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In some situations, you might want to stop making remote calls to FeatBit. Here is how: | ||
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```go | ||
config := featbit.DefaultFBConfig | ||
featbit.Offline = true | ||
featbit.StartWait = 1 * time.Millisecond | ||
client, err := featbit.MakeCustomFBClient(envSecret, streamingUrl, eventUrl, *config) | ||
// or | ||
config := FBConfig{Offline: true, StartWait: 1 * time.Millisecond} | ||
client, err := featbit.MakeCustomFBClient(envSecret, streamingUrl, eventUrl, config) | ||
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``` | ||
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When you put the SDK in offline mode, no insight message is sent to the server and all feature flag evaluations return | ||
fallback values because there are no feature flags or segments available. If you want to use your own data source, | ||
SDK allows users to populate feature flags and segments data from a JSON string. Here is an example: [fbclient_test_data.json](fixtures/fbclient_test_data.json). | ||
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The format of the data in flags and segments is defined by FeatBit and is subject to change. Rather than trying to | ||
construct these objects yourself, it's simpler to request existing flags directly from the FeatBit server in JSON format | ||
and use this output as the starting point for your file. Here's how: | ||
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```shell | ||
# replace http://localhost:5100 with your evaluation server url | ||
curl -H "Authorization: <your-env-secret>" http://localhost:5100/api/public/sdk/server/latest-all > featbit-bootstrap.json | ||
``` | ||
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Then you can use this file to initialize the SDK in offline mode: | ||
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```go | ||
// first load data from file and then | ||
ok, _ := client.InitializeFromExternalJson(string(jsonBytes)) | ||
``` | ||
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### Experiments (A/B/n Testing) | ||
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We support automatic experiments for pageviews and clicks, you just need to set your experiment on FeatBit platform, | ||
We support automatic experiments for page-views and clicks, you just need to set your experiment on FeatBit platform, | ||
then you should be able to see the result in near real time after the experiment is started. | ||
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In case you need more control over the experiment data sent to our server, we offer a method to send custom event. | ||
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otherwise the custom event may not be included into the experiment result. | ||
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## Getting support | ||
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- If you have a specific question about using this sdk, we encourage you | ||
to [ask it in our slack](https://join.slack.com/t/featbit/shared_invite/zt-1ew5e2vbb-x6Apan1xZOaYMnFzqZkGNQ). | ||
- If you encounter a bug or would like to request a | ||
feature, [submit an issue](https://github.com/featbit/featbit-go-sdk/issues/new). | ||
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## See Also | ||
- [Connect To Go Sdk](https://docs.featbit.co/docs/getting-started/4.-connect-an-sdk/server-side-sdks/go-sdk) |
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