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Classix, a Mac OS 9 Compatibility Layer

The Classix project's goal is to make it possible to run Classic applications under Mac OS X again. Apple officially removed Classic environment support from Mac OS X in 2004, and while some alternatives slowly appeared, none of them are fully satisfying. All of them offer to run Mac OS 9 inside a stripped-down virtual machine, which will probably work fine if you want to use MacWrite II again, but will not cut it to play games from the awkward gap where they weren't developed for MS-DOS anymore (and thus unavailable in DOSBOX or Boxer) but not yet for Mac OS X either, let alone Mac OS X Intel.

Classix is not meant to be a perfect old-world Macintosh emulator. It is rather meant to be a compatibility layer, like Wine, that will run Mac OS 9 inside the native desktop environment we love. (Focus is currently given to Mac OS X development, but the Classix core should be easy to port to any other POSIX-compliant platform.) This allows Classix to use native functions to do the library work, making it potentially much faster than a classic virtual machine with a CPU emulator.

Classix is currently licensed under the GPL v3.0 license as a legal requirement (it largely uses Dolphin's interpreter code, which is itself GPL). The license may be changed to something less restrictive in the future if someone writes a new interpreter.

Using Classix

Classix is still under heavy development and most non-trivial programs will not run correctly. It might do the job if you want to run simple MPW tools (the most complex MPW tool I am able to run right now is Unmangle), but GUI applications are currently out of reach.

State of the Project

Classix is currently able to perform the application startup activities of the Code Fragment Manager, the system component responsible for loading executables and running them (that is, Classix is able to perform the startup dynamic linking). It is able to load PowerPC PEF executables, but not 68k PEF executables, nor XCOFF executables (of any architecture). Design changes will be necessary to support 68k emulation (though XCOFF loading should be rather "easy").

It does not support any of the runtime features of the CFM; it's only able to link together applications and libraries at startup.

The PowerPC emulator is based on Dolphin's interpreter, with some important changes made to better achieve certain goals (for instance, our interpreter accesses raw memory directly, does not use global state to represent CPU registers, and does not need to implement supervisor-level PPC instructions).

It is currently possible to run very simple programs inside Classix, like "Hello World" programs.

General Design of the Project

Classix is implemented as a library, ClassixCore, that projects link against. This library is programmed in object-oriented C++11. Since I also have an acute phobia of global state, there is essentialy no mutable global state in Classix per se, except where system frameworks otherwise require it. Up to now, it has served me well.

The library itself has several components:

  • A Common namespace, where shared tools that can serve many purposes live;
  • A PEF namespace, that handles PEF parsing (but not linking);
  • A CFM namespace, that handles linking executables together;
  • A PPCVM namespace, that handles PowerPC emulation and disassembly;
  • A ClassixCore namespace, that handles communication with the external world (it includes the component responsible for bridging to native functions).

Around that are built the classix command-line executable, a general-purpose tool to use the ClassixCore library, and the Classix Debugger, a Cocoa application that serves as a debugging GUI (because debugging emulated PowerPC applications from within lldb in Xcode is a real pain). The project also includes an incomplete and unreliable implementation of the StdCLib Mac OS 9 shared library.

Memory Management

Classes that need to be able to deal with memory visible to the emulator pass around an Allocator instance. An Allocator's responsibility is to allocate and deallocate memory in the address range that the PowerPC emulator need to be able to access, and to translate uint32_t virtual PowerPC addresses into native pointers. Right now, the only allocator is the native allocator, that simply uses malloc and free, and it only works on 32-bits platforms because of that.

There are a number of services that clients can use to ease memory management. The Allocator class can return a RAII-style allocation object that frees the allocated memory when it goes out of scope, and there is a STAllocator class that can be used as a STL allocator. Extra care is required when using, though: you cannot afford to reallocate a block of memory, since that would change its address and wreck havoc, so limit its use to containers of a fixed size, or containers that don't move their contents when they resize (like deques and lists).

Resolving Symbols

One of the biggest design challenges is to resolve symbols referenced inside PEF executable files. Since some of these symbols are from other PEF files but some are provided by the native environment, our implementation of the Code Fragment Manager should be able to link to either type, and the component responsible for execution should know how to make the transition.

Right now, there are symbol resolvers that tell the Code Fragment Manager where is a given symbol, and from which "universe" it is (PowerPC or native). Resolvers for native symbols create a structure with a header that can't be mistaken for a PowerPC instruction, and the CFM tells the symbol is located at that struct. When the interpreter finds the header, it knows it has to perform a transition to native code.

Symbol resolvers are created by library resolvers. A library resolver takes a library name, and tries to return a symbol resolver for that name if it can. The PEF library resolver searches for a PEF executable file with the given name and loads it; the dlfcn library resolver, as its name implies, uses dlfcn to load native libraries and link them to the PowerPC code. (These libraries need to respect a certain number of conventions to be compatible. This means that most Mac OS libraries that made it from Mac OS 9 to Mac OS X will still need a thin wrapper to be usable from Classix.)

TODO List

These are some of the things that need to be done:

  • Mac OS Classic documentation is extremely hard to find. Recently, Apple pulled the MPW environment from its website, making it a lot harder to do anything. We need more documentation for libraries.
  • Classix currently only works as a 32-bits executable because memory always needs to be allocated somewhere the PowerPC emulator will be able to access (this means that all allocations that the PPC emulator needs to work with must be allocated within the same 0x100000000-bytes block, and the easiest way to achieve that is to run Classix as a 32-bits program). There would be a lot of advantages to switching to 64-bits, so a handful of possibilities are being evaluated at the moment.
  • Classix has gasp no unit test, and that's a shame. To my defense, not a single PowerPC emulator seems to have unit tests: I looked at gdb's psim, PearPC, SheepShaver/Basilisk, qemu and Dolphin, and apparently that's not very popular. We really should have unit tests though, as that would make debugging a lot less painful.
  • The disassembler seems fairly good, but not all simplified mnemonics are identified. Also, it lacks unit tests.
  • The only partially-implemented library is the StdCLib. We need more libraries, and we need unit tests for libraries too.
  • The graphical debugger is a work in progress. Right now, it can display disassembly and that's it.
  • The execution system could use a redesign because the interpreter is too central to it. That will make it difficult to implement a m68k interpreter on the top of the current design. We really should change the way function calls work, but it's not clear how clean that would be without at least some just-in-time compilation.

Of course, any kind of help is appreciated.

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A Mac OS Classic Compatibility Layer

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