Kruise-Game
is an open source project based on OpenKruise, to solve the problem of game server landing in Kubernetes.
Game servers are stateful services, and there are differences in the operation and maintenance of each game server, which also increases with time. In Kubernetes, general workloads manages a batch of game servers according to pod templates, which cannot take into account the differences in game server status. Batch management and directional management are in conflict in k8s. Kruise-Game was born to resolve that. Kruise-Game contains two CRDs, GameServer and GameServerSet:
GameServer
is responsible for the management of game server status. Users can customize the game server status to reflect the differences between game servers;GameServerSet
is responsible for batch management of game servers. Users can customize update/reduction strategies according to the status of game servers.
Features:
- Game server status management
- Mark game servers status without effecting to its lifecycle
- Flexible scaling/deletion mechanism
- Support scaling down by user-defined status & priority
- Support specifying game server to delete directly
- Flexible update mechanism
- Support hot update (in-place update)
- Support updating game server by user-defined priority
- Can control the range of the game servers to be updated
- Can control the pace of the entire update process
- Custom service quality
- Support probing game servers‘ containers and mark game servers status automatically
Copyright 2022.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.