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Log in-game score in ttyrecs and bump ttyrec version to 3.
We will now start storing the in-game score in ttyrecs, to provide greater information for offline learning methods. This is done by utilising a different 'channel' for score. As it stands the channels are: - 0 - terminal information - 1 - action input - 2 - in-game score (based on u.urexp) Note the in-game score is recorded once, just _after_ step has been called in the Python (but before the step is run in C). This is done to avoid having to store the in-game score everytime the game flushes to screen, and to keep the final ttyrec size low.
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