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Adding movementX and movementY to synthenticMouseEvent fixes #6723 #9018
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -8,6 +8,9 @@ | |
import SyntheticUIEvent from './SyntheticUIEvent'; | ||
import getEventModifierState from './getEventModifierState'; | ||
|
||
let previousScreenX = null; | ||
let previousScreenY = null; | ||
|
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/** | ||
* @interface MouseEvent | ||
* @see http://www.w3.org/TR/DOM-Level-3-Events/ | ||
|
@@ -34,6 +37,24 @@ const SyntheticMouseEvent = SyntheticUIEvent.extend({ | |
: event.fromElement) | ||
); | ||
}, | ||
movementX: function(event) { | ||
if ('movementX' in event) { | ||
return event.movementX; | ||
} | ||
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||
const screenX = previousScreenX; | ||
previousScreenX = event.screenX; | ||
return screenX ? event.screenX - screenX : 0; | ||
}, | ||
movementY: function(event) { | ||
if ('movementY' in event) { | ||
return event.movementY; | ||
} | ||
|
||
const screenY = previousScreenY; | ||
previousScreenY = event.screenY; | ||
return screenY ? event.screenY - screenY : 0; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Same. |
||
}, | ||
}); | ||
|
||
export default SyntheticMouseEvent; |
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I think the check here intends to check against
null
but will accidentally also be falsy ifscreenX
is actually equal to0
. Please avoid truthy checks like this, they tend to hide bugs.There was a problem hiding this comment.
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If it's equal to
0
then it will still return0
since that's the second expression in the ternary.There was a problem hiding this comment.
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I think that if saved
screenX
is0
, but then you moved to200
, you want to return200 - 0
rather than0
.There was a problem hiding this comment.
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I believe Dan is right, and we need to correct this.
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https://github.com/tc39/proposal-nullish-coalescing would have helped a lot with this, yes we should check if equal to null
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Another thing is that using the same variable for both
null
and numeric values can mess with VM optimizations. I think it would be better to use a separate boolean flag here.There was a problem hiding this comment.
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Also, are we happy to assume screenX on event? If undefined we could end up with
undefined - null
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Yep, screenX/Y are very well supported.
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Ok so if screenX will always be an Number, could we not just initiate previousScreenX as 0 Instead of null, and then instead of a ternary or null checking, always perform the minus operation. Because we can guarantee both operands will be Numbers by this point .
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Wouldn't make the first
movementX
equal to the current screen coordinate, instead of0
? I think 0 would be expected (because the cursor didn't "jump" from top left point).