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Expiration should do nothing except disable time slicing #21345
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We have a feature called "expiration" whose purpose is to prevent a concurrent update from being starved by higher priority events. If a lane is CPU-bound for too long, we finish the rest of the work synchronously without allowing further interruptions. In the current implementation, we do this in sort of a roundabout way: once a lane is determined to have expired, we entangle it with SyncLane and switch to the synchronous work loop. There are a few flaws with the approach. One is that SyncLane has a particular semantic meaning besides its non-yieldiness. For example, `flushSync` will force remaining Sync work to finish; currently, that also includes expired work, which isn't an intended behavior, but rather an artifact of the implementation. An event worse example is that passive effects triggered by a Sync update are flushed synchronously, before paint, so that its result is guaranteed to be observed by the next discrete event. But expired work has no such requirement: we're flushing expired effects before paint unnecessarily. Aside from the behaviorial implications, the current implementation has proven to be fragile: more than once, we've accidentally regressed performance due to a subtle change in how expiration is handled. This PR aims to radically simplify how we model starvation protection by scaling back the implementation as much as possible. In this new model, if a lane is expired, we disable time slicing. That's it. We don't entangle it with SyncLane. The only thing we do is skip the call to `shouldYield` in between each time slice. This is identical to how we model synchronous-by-default updates in React 18.
Comparing: 0f5ebf3...ac0cde2 Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
Significant size changesIncludes any change greater than 0.2%: (No significant changes) |
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Summary: This sync includes the following changes: - **[9a2591681](facebook/react@9a2591681 )**: Fix export //<Sebastian Markbage>// - **[4a8deb083](facebook/react@4a8deb083 )**: Switch the isPrimaryRender flag based on the stream config ([#21357](facebook/react#21357)) //<Sebastian Markbåge>// - **[bd4f056a3](facebook/react@bd4f056a3 )**: [Fizz] Implement lazy components and nodes ([#21355](facebook/react#21355)) //<Sebastian Markbåge>// - **[fc33f12bd](facebook/react@fc33f12bd )**: Remove unstable scheduler/tracing API ([#20037](facebook/react#20037)) //<Brian Vaughn>// - **[721238394](facebook/react@721238394 )**: Enable strict effects mode for React Native Facebook builds ([#21354](facebook/react#21354)) //<Brian Vaughn>// - **[48740429b](facebook/react@48740429b )**: Expiration: Do nothing except disable time slicing ([#21345](facebook/react#21345)) //<Andrew Clark>// - **[0f5ebf366](facebook/react@0f5ebf366 )**: Delete unreferenced type ([#21343](facebook/react#21343)) //<Andrew Clark>// - **[9cd52b27f](facebook/react@9cd52b27f )**: Restore context after an error happens ([#21341](facebook/react#21341)) //<Sebastian Markbåge>// - **[ad091759a](facebook/react@ad091759a )**: Revert "Emit reactroot attribute on the first element we discover ([#21154](facebook/react#21154))" ([#21340](facebook/react#21340)) //<Sebastian Markbåge>// - **[709f94841](facebook/react@709f94841 )**: [Fizz] Add FB specific streaming API and build ([#21337](facebook/react#21337)) //<Sebastian Markbåge>// - **[e8cdce40d](facebook/react@e8cdce40d )**: Don't flush sync at end of discreteUpdates ([#21327](facebook/react#21327)) //<Andrew Clark>// - **[a15586001](facebook/react@a15586001 )**: Fix: Don't flush discrete at end of batchedUpdates ([#21229](facebook/react#21229)) //<Andrew Clark>// - **[89847bf6e](facebook/react@89847bf6e )**: Continuous updates should interrupt transitions ([#21323](facebook/react#21323)) //<Andrew Clark>// - **[ef37d55b6](facebook/react@ef37d55b6 )**: Use performConcurrentWorkOnRoot for "sync default" ([#21322](facebook/react#21322)) //<Andrew Clark>// Changelog: [General][Changed] - React Native sync for revisions a632f7d...2a7bb41 jest_e2e[run_all_tests] Reviewed By: JoshuaGross Differential Revision: D28063006 fbshipit-source-id: 7e3535f80961706863b6c2188ee44b5796b2f000
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We have a feature called "expiration" whose purpose is to prevent a concurrent update from being starved by higher priority events. If a lane is CPU-bound for too long, we finish the rest of the work synchronously without allowing further interruptions. In the current implementation, we do this in sort of a roundabout way: once a lane is determined to have expired, we entangle it with SyncLane and switch to the synchronous work loop. There are a few flaws with the approach. One is that SyncLane has a particular semantic meaning besides its non-yieldiness. For example, `flushSync` will force remaining Sync work to finish; currently, that also includes expired work, which isn't an intended behavior, but rather an artifact of the implementation. An event worse example is that passive effects triggered by a Sync update are flushed synchronously, before paint, so that its result is guaranteed to be observed by the next discrete event. But expired work has no such requirement: we're flushing expired effects before paint unnecessarily. Aside from the behaviorial implications, the current implementation has proven to be fragile: more than once, we've accidentally regressed performance due to a subtle change in how expiration is handled. This PR aims to radically simplify how we model starvation protection by scaling back the implementation as much as possible. In this new model, if a lane is expired, we disable time slicing. That's it. We don't entangle it with SyncLane. The only thing we do is skip the call to `shouldYield` in between each time slice. This is identical to how we model synchronous-by-default updates in React 18.
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We have a feature called "expiration" whose purpose is to prevent a concurrent update from being starved by higher priority events. If a lane is CPU-bound for too long, we finish the rest of the work synchronously without allowing further interruptions.
In the current implementation, we do this in sort of a roundabout way: once a lane is determined to have expired, we entangle it with SyncLane and switch to the synchronous work loop.
There are a few flaws with the approach. One is that SyncLane has a particular semantic meaning besides its non-yieldiness. For example,
flushSync
will force remaining Sync work to finish; currently, that also includes expired work, which isn't an intended behavior, but rather an artifact of the implementation.An even worse example is that passive effects triggered by a Sync update are flushed synchronously, before paint, so that its result is guaranteed to be observed by the next discrete event. But expired work has no such requirement: we're flushing expired effects before paint unnecessarily.
Aside from the behaviorial implications, the current implementation has proven to be fragile: more than once, we've accidentally regressed performance due to a subtle change in how expiration is handled.
This PR aims to radically simplify how we model starvation protection by scaling back the implementation as much as possible. In this new model, if a lane is expired, we disable time slicing. That's it. We don't entangle it with SyncLane. The only thing we do is skip the call to
shouldYield
in between each time slice. This is identical to how we model synchronous-by default updates in React 18.