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modified shadow tosvg #4934

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Apr 27, 2018
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5 changes: 3 additions & 2 deletions src/shadow.class.js
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,7 @@
offset = fabric.util.rotateVector(
{ x: this.offsetX, y: this.offsetY },
fabric.util.degreesToRadians(-object.angle)),
BLUR_BOX = 20;
BLUR_BOX = 20, color = new fabric.Color(this.color);

if (object.width && object.height) {
//http://www.w3.org/TR/SVG/filters.html#FilterEffectsRegion
Expand All @@ -129,14 +129,15 @@
if (object.flipY) {
offset.y *= -1;
}

return (
'<filter id="SVGID_' + this.id + '" y="-' + fBoxY + '%" height="' + (100 + 2 * fBoxY) + '%" ' +
'x="-' + fBoxX + '%" width="' + (100 + 2 * fBoxX) + '%" ' + '>\n' +
'\t<feGaussianBlur in="SourceAlpha" stdDeviation="' +
toFixed(this.blur ? this.blur / 2 : 0, NUM_FRACTION_DIGITS) + '"></feGaussianBlur>\n' +
'\t<feOffset dx="' + toFixed(offset.x, NUM_FRACTION_DIGITS) +
'" dy="' + toFixed(offset.y, NUM_FRACTION_DIGITS) + '" result="oBlur" ></feOffset>\n' +
'\t<feFlood flood-color="' + this.color + '"/>\n' +
'\t<feFlood flood-color="' + color.toRgb() + '" flood-opacity="' + color.getAlpha() + '"/>\n' +
'\t<feComposite in2="oBlur" operator="in" />\n' +
'\t<feMerge>\n' +
'\t\t<feMergeNode></feMergeNode>\n' +
Expand Down
13 changes: 8 additions & 5 deletions test/unit/shadow.js
Original file line number Diff line number Diff line change
Expand Up @@ -165,10 +165,13 @@
var shadow = new fabric.Shadow({color: '#FF0000', offsetX: 10, offsetY: -10, blur: 2});
var object = new fabric.Object({fill: '#FF0000'});

assert.equal(shadow.toSVG(object), '<filter id="SVGID_0" y="-40%" height="180%" x="-40%" width="180%" >\n\t<feGaussianBlur in="SourceAlpha" stdDeviation="1"></feGaussianBlur>\n\t<feOffset dx="10" dy="-10" result="oBlur" ></feOffset>\n\t<feFlood flood-color="#FF0000"/>\n\t<feComposite in2="oBlur" operator="in" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n\t</feMerge>\n</filter>\n');
assert.equal(shadow.toSVG(object), '<filter id="SVGID_0" y="-40%" height="180%" x="-40%" width="180%" >\n\t<feGaussianBlur in="SourceAlpha" stdDeviation="1"></feGaussianBlur>\n\t<feOffset dx="10" dy="-10" result="oBlur" ></feOffset>\n\t<feFlood flood-color="rgb(255,0,0)" flood-opacity="1"/>\n\t<feComposite in2="oBlur" operator="in" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n\t</feMerge>\n</filter>\n');

shadow.color = 'rgba(255,0,0,0.5)';
assert.equal(shadow.toSVG(object), '<filter id="SVGID_0" y="-40%" height="180%" x="-40%" width="180%" >\n\t<feGaussianBlur in="SourceAlpha" stdDeviation="1"></feGaussianBlur>\n\t<feOffset dx="10" dy="-10" result="oBlur" ></feOffset>\n\t<feFlood flood-color="rgb(255,0,0)" flood-opacity="0.5"/>\n\t<feComposite in2="oBlur" operator="in" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n\t</feMerge>\n</filter>\n');

shadow.color = '#000000';
assert.equal(shadow.toSVG(object), '<filter id="SVGID_0" y="-40%" height="180%" x="-40%" width="180%" >\n\t<feGaussianBlur in="SourceAlpha" stdDeviation="1"></feGaussianBlur>\n\t<feOffset dx="10" dy="-10" result="oBlur" ></feOffset>\n\t<feFlood flood-color="#000000"/>\n\t<feComposite in2="oBlur" operator="in" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n\t</feMerge>\n</filter>\n');
assert.equal(shadow.toSVG(object), '<filter id="SVGID_0" y="-40%" height="180%" x="-40%" width="180%" >\n\t<feGaussianBlur in="SourceAlpha" stdDeviation="1"></feGaussianBlur>\n\t<feOffset dx="10" dy="-10" result="oBlur" ></feOffset>\n\t<feFlood flood-color="rgb(0,0,0)" flood-opacity="1"/>\n\t<feComposite in2="oBlur" operator="in" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n\t</feMerge>\n</filter>\n');
});

QUnit.test('toSVG with flipped object', function(assert) {
Expand All @@ -178,7 +181,7 @@
var shadow = new fabric.Shadow({color: '#FF0000', offsetX: 10, offsetY: -10, blur: 2});
var object = new fabric.Object({fill: '#FF0000', flipX: true, flipY: true});

assert.equal(shadow.toSVG(object), '<filter id="SVGID_0" y="-40%" height="180%" x="-40%" width="180%" >\n\t<feGaussianBlur in="SourceAlpha" stdDeviation="1"></feGaussianBlur>\n\t<feOffset dx="-10" dy="10" result="oBlur" ></feOffset>\n\t<feFlood flood-color="#FF0000"/>\n\t<feComposite in2="oBlur" operator="in" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n\t</feMerge>\n</filter>\n');
assert.equal(shadow.toSVG(object), '<filter id="SVGID_0" y="-40%" height="180%" x="-40%" width="180%" >\n\t<feGaussianBlur in="SourceAlpha" stdDeviation="1"></feGaussianBlur>\n\t<feOffset dx="-10" dy="10" result="oBlur" ></feOffset>\n\t<feFlood flood-color="rgb(255,0,0)" flood-opacity="1"/>\n\t<feComposite in2="oBlur" operator="in" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n\t</feMerge>\n</filter>\n');

});

Expand All @@ -189,7 +192,7 @@
var shadow = new fabric.Shadow({color: '#FF0000', offsetX: 10, offsetY: 10, blur: 2});
var object = new fabric.Object({fill: '#FF0000', angle: 45});

assert.equal(shadow.toSVG(object), '<filter id="SVGID_0" y="-40%" height="180%" x="-40%" width="180%" >\n\t<feGaussianBlur in="SourceAlpha" stdDeviation="1"></feGaussianBlur>\n\t<feOffset dx="14.14" dy="0" result="oBlur" ></feOffset>\n\t<feFlood flood-color="#FF0000"/>\n\t<feComposite in2="oBlur" operator="in" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n\t</feMerge>\n</filter>\n');
assert.equal(shadow.toSVG(object), '<filter id="SVGID_0" y="-40%" height="180%" x="-40%" width="180%" >\n\t<feGaussianBlur in="SourceAlpha" stdDeviation="1"></feGaussianBlur>\n\t<feOffset dx="14.14" dy="0" result="oBlur" ></feOffset>\n\t<feFlood flood-color="rgb(255,0,0)" flood-opacity="1"/>\n\t<feComposite in2="oBlur" operator="in" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n\t</feMerge>\n</filter>\n');
});

QUnit.test('toSVG with rotated flipped object', function(assert) {
Expand All @@ -199,7 +202,7 @@
var shadow = new fabric.Shadow({color: '#FF0000', offsetX: 10, offsetY: 10, blur: 2});
var object = new fabric.Object({fill: '#FF0000', angle: 45, flipX: true});

assert.equal(shadow.toSVG(object), '<filter id="SVGID_0" y="-40%" height="180%" x="-40%" width="180%" >\n\t<feGaussianBlur in="SourceAlpha" stdDeviation="1"></feGaussianBlur>\n\t<feOffset dx="-14.14" dy="0" result="oBlur" ></feOffset>\n\t<feFlood flood-color="#FF0000"/>\n\t<feComposite in2="oBlur" operator="in" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n\t</feMerge>\n</filter>\n');
assert.equal(shadow.toSVG(object), '<filter id="SVGID_0" y="-40%" height="180%" x="-40%" width="180%" >\n\t<feGaussianBlur in="SourceAlpha" stdDeviation="1"></feGaussianBlur>\n\t<feOffset dx="-14.14" dy="0" result="oBlur" ></feOffset>\n\t<feFlood flood-color="rgb(255,0,0)" flood-opacity="1"/>\n\t<feComposite in2="oBlur" operator="in" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n\t</feMerge>\n</filter>\n');
});

})();