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Heretic: small visual improvements (#1117)
* Weapons drawn 1 pixel too high when player is idle This approach is same to Crispy Doom, and it's working as it should. * Fix 1px gap between translucent PSPrite and STbar Same approach as in R_DrawFuzzColumn. * Allow translucent weapons to be affected by invul colormap * Better approach for fixing gap between translucent weapon and status bar Co-Authored-By: ceski <[email protected]> * Remove redundant changes * Interpolate scrolling flats Adopted from commit: 0ab96c0#diff-385affd7076e37a2aa4b0e489fff3bbe8a4ee5fff3cc62f41655c4ee9d92457e Co-Authored-By: Michael Day <[email protected]> --------- Co-authored-by: ceski <[email protected]> Co-authored-by: Michael Day <[email protected]>
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