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--- | ||
layout: default | ||
title: Changelog | ||
nav_order: 6 | ||
--- | ||
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# Changelog | ||
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## v1.3.1 | ||
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- Fix raytracing support | ||
- Fix macOS window positioning | ||
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Contributors: @mwestphal @Meakk | ||
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## v1.3.0 | ||
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Main new features and fixes: | ||
- Introducing an alpha version of the libf3d, see below for more information | ||
- Added a --font-file option | ||
- Added support for Alembic file format (.abc). Geometry only. Thanks a lot @nyue. | ||
- Fixed many HDRI issues | ||
- Fixed an important drag and drop issue on linux | ||
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Other fixes: | ||
- Fixed many doc and UI typos | ||
- Fixed shell completion | ||
- Fixed multiple issue with image comparison | ||
- Fixed an issue with --line-width and --point-size with full scene formats | ||
- Fixed an issue with translucent object and RGBA texture | ||
- Fixed issues with a few specific .gltf files | ||
- Fixed a window title issue on MacOS | ||
- Fixed multiple issues with the output window on Windows | ||
- Fixed issues with file association and thumbnails on Windows | ||
- Fixed a small issue with the cheatsheet not appearing in some cases | ||
- Fixed an issue with certain .obj files | ||
- Fixed a clipping issue when setting camera position | ||
- Removed fullscreen hotkey | ||
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For F3D developers: | ||
- Updated cxxopts to 3.0.0 | ||
- Now using json.hpp for parsing json config file | ||
- Better reproducible build support | ||
- Improved CI with coverage, sanitizer, dedicated actions for dependencies | ||
- Complete rework of the architecture to separate F3D, the application, the libf3d (see below) and a VTKExtensions layer. | ||
- Improved unit testing by adding test in the libf3d and VTKExtensions layer | ||
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For libf3d users: | ||
- Introducing an alpha version of the libf3d! | ||
- The libf3d is a C++ library to open and render 3D meshes, it is of course used by F3D and supports python bindings | ||
- More info available in README_libf3d.md | ||
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Binary Release Information: | ||
- The binary release is **not** built with raytracing support | ||
- This binary release is built with assimp 5.1.2, animation for assimp formats is not working well | ||
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Contributors: @schuhumi @herrriehm @rafcon-dev @mzf-guest @nyue @jpouderoux @Meakk @mwestphal | ||
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## v1.2.1 | ||
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Bug fixes and features: | ||
- Fixed a build issue on MacOS | ||
- Fixed a critical issue with the Windows Thumbnailer that could crash explorer.exe | ||
- Fixed the --quiet option so that it actually quiets VTK errors and warnings | ||
- Fixed an issue with output window poping up at each log on Windows | ||
- Added a `.deb` package for Linux Debian-based distros | ||
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For Packagers: | ||
- LFS file have been added in source code release, this seems to be retroactive, so hash of previous releases may have changed | ||
- Flatpack org name has been fixed | ||
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Contributors: @Meakk @mwestphal @jpouderoux | ||
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## v1.2.0 | ||
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Main New Features: | ||
- Added STEP and IGES file format support thanks to @Open-Cascade-SAS /[OCCT](https://github.com/Open-Cascade-SAS/OCCT) (thanks @drtrigon) | ||
- Added FBX, DAE, OFF, and DXF file format support thanks to @assimp /[assimp](https://github.com/assimp/assimp) | ||
- Added thumbnail support with many linux file managers | ||
- Added thumbnail support on Windows | ||
- Added desktop environnement integration in linux | ||
- Added scalar and scalar component looping | ||
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Other New Features: | ||
- Added support for KHR_materials_unlit with glTF files (thanks @spiraloid) | ||
- Added option for selecting camera `--camera-index` (thanks @spiraloid) | ||
- Added coloring the to Windows error output window | ||
- Added a man entry on Linux | ||
- Added a `--config` option to select a config file to load instead of using default location | ||
- Added a `--quiet` option | ||
- Added `--camera-azimuth` and `--camera-elevation` options (thanks @tatsuya-s) | ||
- Added a metainfo.xml file (thanks @kevinsmia1939) | ||
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Issue Fixes: | ||
- Fixed an issue with opening files with accented char in the name on Windows (thanks @shankarsivarajan) | ||
- Fixed HDRI orientation with --up option (thanks @truhlikfredy) | ||
- Fixed an issue with point cloud rendering | ||
- Fixed a crash on exit on Windows | ||
- Fixed an issue with fullscreen window size on Windows | ||
- Fixed offscreen rendering (`--output` and `--ref` ) to actually use offscreen rendering | ||
- Fixed a memory leak when no rendering is performed (thanks @CharlesGueunet) | ||
- Fixed a rendering issue with certain GPU drivers | ||
- Fixed tone mapping with background opacity | ||
- Fixed non-working drag and drop implementation in VTK (thanks @msbit) | ||
- Fixed a potential sorting issue when opening a folder | ||
- Fixed a crash with unsupported glTF files in VTK | ||
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For Developpers: | ||
- Full rework of the CI framework, including coverage report support | ||
- Full rework of the testing framework | ||
- Separation of vtkF3DRenderer in two classes | ||
- Separation of f3d executable into a libf3d library and f3d executable to support windows thumbnails | ||
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For Packagers: | ||
- New CMake options to select file to install, all documented and starting with F3D_ | ||
- mime types file can be installed, make sure to trigger update-mime-databse | ||
- dekstop file can be installed, make sure to trigger update-desktop-database | ||
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Packagers: AndnoVember @jokersus @kevinsmia1939 @yurivict @bcdarwin @mzf-guest @Meakk @mwestphal | ||
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Binary Release Information: | ||
- The binary release is **not** built with raytracing support | ||
- This binary release is built with assimp 5.1.2, animation for assimp formats is not working well | ||
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Contributors: @CharlesGueunet @kevinsmia1939 @mzf-guest @jpouderoux @Meakk @mwestphal | ||
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## v1.1.1 | ||
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A patch release dedicated to package managers that makes F3D v1.1 compatible with vtk v9.1.0 | ||
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- Fix a render pass build issue with vtk 9.1.0 | ||
- Fix a renderer build issue with vtk 9.1.0 | ||
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Contributors: @Meakk @mwestphal | ||
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## v1.1.0 | ||
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New Important Features: | ||
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* **Added direct scalars color rendering mode**, see doc. | ||
* **Added a turntable interactor** and made it default. The previous interactor can still be used using a dedicated option. Thanks @orangebowlerhat @filip.sund and @jjomier for your suggestions. | ||
* **Added animation support** for glTF and Exodus files. Press space for playing the animation. | ||
* Added animation related option, --animation-index, only for glTF when using the full scene. | ||
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New Readers and format compatibility features: | ||
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* Added skinning and morphing support with glTF files. | ||
* Added TIFF format support. Thanks @proudot for your suggestion. | ||
* Added exodus format support. Thanks @gvernon for your suggestion. | ||
* Added support for OBJ with color directly inside of it instead of using a .mtl file. Thanks @Chenge321 for your suggestion. | ||
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Quality of life features: | ||
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* Added a hotkey (UP) to reload current file, thanks @caioaao. | ||
* Improved Alpha blending performance, thanks @paul.lafoix. | ||
* Changed the progress bar to a more nice looking one and made it appears only if loading takes time. Thanks @finetjul for the suggestion. | ||
* Improved logging mechanism with color on all OS and a dedicated output window on windows. | ||
* Added a warning when using RayTracing but it is not available. | ||
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Fixes: | ||
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* Fixed an issue with skybox and edges. | ||
* Fixed a crash when an array had no name. | ||
* Fixed a window naming issue on OSX. | ||
* Fixed a symlink issue. | ||
* Fixed a coloring issue with dataset containing only cell data. | ||
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Packaging: | ||
* Upgraded the AUR f3d package to 1.1.0 : https://aur.archlinux.org/packages/f3d. | ||
* Added a Brew f3d 1.1.0 package : https://formulae.brew.sh/formula/f3d. | ||
* FreeBSD now contains a f3d 1.1.0 package, thanks to [email protected]. | ||
* NixOS now contains a f3d package, 1.1.0 should come soon, thanks to [email protected]. | ||
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How to support F3D: | ||
* Use the software. | ||
* Share it with anyone interested. | ||
* Star us on github: https://github.com/kitware/F3D. | ||
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Note: Binaries have no raytracing support. | ||
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Contributors: @Meakk @mwestphal | ||
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## v1.0.1 | ||
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- VisualStudio Runtime is now included into the windows release | ||
- Ensure VTK compatibility | ||
- Improve STL binary reader performances | ||
- Fix default configuration issues | ||
- Add support for Window icon on all OSes | ||
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Note: Binaries have no raytracing support. | ||
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Contributors: @Meakk @mwestphal | ||
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## v1.0.0 | ||
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- Documentation | ||
- Online documentation based on Hexo (https://kitware.github.io/F3D/) | ||
- Rendering | ||
- Add volume rendering for 3D images | ||
- HDRI support (skyboxes, HDR files, Filmic tone mapping) | ||
- Point sprites for displaying point clouds | ||
- Color map customization (default one changed to “inferno”) | ||
- Interface | ||
- Drag&Drop files support | ||
- Supports opening of several files (or folder), use left/right arrow to navigate | ||
- Scalars field handling improvements | ||
- Cheat Sheet | ||
- Interactive hotkeys have been reworked | ||
- File association on Windows and OSX | ||
- Fullscreen mode | ||
- No background mode (useful when saving image to a PNG file with alpha channel) | ||
- Command line | ||
- Camera configuration | ||
- Metadata (field data) display | ||
- File name display | ||
- No render mode (useful to read information in the file) | ||
- Shell completion (supports bash, zsh, fish) | ||
- New readers | ||
- CityGML | ||
- PTS | ||
- Packages | ||
- Default config provide | ||
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Note: Binaries have no raytracing support. | ||
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Contributors: @Meakk @mwestphal @hlngrandmontagne Paul Lafoix | ||
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## v0.1.1 | ||
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- Fixes `--version` and `--help` crash | ||
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Contributors: @Meakk @mwestphal @jpouderoux | ||
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## v0.1.0 | ||
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First release! | ||
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Contributors: @Meakk @mwestphal @jpouderoux |
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--- | ||
layout: default | ||
title: Gallery | ||
nav_order: 1 | ||
--- | ||
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# Gallery | ||
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Examples renderings with their associated command lines. | ||
Images and videos displayed below use public datasets, you can download them [here](https://drive.google.com/file/d/1iRh0OeJjMjjaBDLG6b_iJSkC_Jt_YQuo/view?usp=sharing). | ||
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<video src='https://user-images.githubusercontent.com/3129530/194735274-395839e9-e2cb-4a47-83b9-5c6987640032.webm' autoplay="autoplay" loop="loop" width="700"></video> | ||
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*Animated realistic rendering*: `f3d gearbox/scene.gltf --hdri=future_parking_2k.hdr -uqxtgas` | ||
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<video src='https://user-images.githubusercontent.com/3129530/194734947-f34bc377-8ee4-472a-b130-30ce9e86facf.webm' autoplay="autoplay" loop="loop" width="700"></video> | ||
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*Animated, skinned and morphed rendering*: `f3d dota/scene.gltf --hdri=future_parking_2k.hdr -uqxtgas` | ||
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<video src='https://user-images.githubusercontent.com/3129530/194735269-b62216e6-33da-484c-9f0d-39befc8253bf.webm' autoplay="autoplay" loop="loop" width="700"></video> | ||
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*Animated scientific visualization rendering*: `f3d can.ex2 -xtgans --up=+Z --scalars=VEL` | ||
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<img src="https://user-images.githubusercontent.com/3129530/194735272-5bcd3e7c-a333-41f5-8066-9b0bec9885e8.png" width="700"> | ||
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*Direct scalars rendering of a point cloud*: `f3d Carola_PointCloud.ply --point-size=0 --comp=-2 -so --up=+Z --hdri=venice_sunset_8k.hdr` | ||
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<img src="https://user-images.githubusercontent.com/3129530/194735378-b8be4df2-e030-4d13-b12f-24806cbb385b.png" width="700"> | ||
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*Raytraced CAD assembly*: `f3d 202.vtp -xtgans -rd --samples=10 --range=-2,9` | ||
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<img src="https://user-images.githubusercontent.com/3129530/194735377-127fa5d8-ece5-40c7-8176-672279ebdacc.png" width="700"> | ||
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*Volume rendering of a security bag scan*: `f3d backpack.vti -vmn --range=300,1000 --colormap=0,0,0,0,1,1,1,1` | ||
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<img src="https://user-images.githubusercontent.com/3129530/194735376-3a476643-00d6-4cfc-9a88-e0dd33658564.png" width="700"> | ||
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*Realistic rendering #1*: `f3d DamagedHelmet.glb --hdri=lebombo_4k.hdr -tuqap` | ||
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<img src="https://user-images.githubusercontent.com/3129530/194735416-3f386437-456c-4145-9b5e-6bb6451d7e9a.png" width="700"> | ||
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*Showcase of interactive widgets*: `f3d dragon.vtu -xtganse --comp=0` | ||
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<img src="https://user-images.githubusercontent.com/3129530/194735370-4d1f067c-704c-4118-9d94-c1adf4039c39.png" width="700"> | ||
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*Metallic Rendering of a STEP file*: `f3d eta_asm.stp –hdri=future_parking_2k.hdr -uqxtga –up=+Z –metallic=1 –roughness=0.6 –color=0.98,0.90,0.59` | ||
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<img src="https://user-images.githubusercontent.com/3129530/194735366-e79a8d45-8b76-4a65-9445-4a0ca1b63876.png" width="700"> | ||
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*Rendering of a FBX file*: `f3d zeldaPosed001.fbx –hdri=hikers_cave_2k.hdr -uqxtga` | ||
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<img src="https://user-images.githubusercontent.com/3129530/194735363-d2be23bb-90b6-4e90-941d-14b6dc24b476.png" width="700"> | ||
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*Realistic rendering #2*: `f3d FlightHelmet.glb --hdri=lebombo_4k.hdr -tuqap` | ||
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<img src="https://user-images.githubusercontent.com/3129530/194735361-7e827d8e-531a-4938-b608-18825a9574f8.png" width="700"> | ||
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*Visualization of a CFD velocity field*: `f3d single-pin.vtp -xtbgans --range=-2,8 --colormap=0,0.3,0.7,0,0.7,0,0.1,1,1,0.8,0.8,0` | ||
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<img src="https://user-images.githubusercontent.com/3129530/194735354-486999dd-3c57-4ab1-a9ad-b8e97bac0da0.png" width="700"> | ||
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*Volume rendering of a medical skull scan*: `f3d skull.vti -vxbt --range=40,200` | ||
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<img src="https://user-images.githubusercontent.com/3129530/194735348-7dd14922-f546-4f54-8bc2-b6602617c4cc.png" width="700"> | ||
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*Point cloud rendering using sprites*: `f3d pointCloud.vtp -o --point-size=0.2 --colormap=0,0,0.8,0,0.4,0.9,0,0,0.8,0.9,0.9,0,1,0.5,0.5,1` | ||
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## Acknowledgments | ||
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- Bristleback DOTA Fan-Art by [Nikolay_Tsys](https://sketchfab.com/Tolst). | ||
- SY Carola (point cloud) by [Scottish Maritime Museum](https://sketchfab.com/ScottishMaritimeMuseum) | ||
- Gearbox Animation by [DZHUSI ØNE](https://sketchfab.com/dzhusione) | ||
- Watch movement by [Greg Brown](https://grabcad.com/greg.brown) | ||
- Zelda - Breath Of The Wild by [theStoff](https://sketchfab.com/theStoff) | ||
- Venice Sunset HDRI and Hiker’s Cave HDRI by [Greg Zaal](https://polyhaven.com/hdris?a=Greg%20Zaal) | ||
- Future Parking HDRI by [Sergej Majboroda](https://polyhaven.com/hdris?a=Sergej%20Majboroda) |
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layout: default | ||
title: License | ||
parent: Licenses | ||
nav_order: 0 | ||
--- | ||
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BSD 3-Clause License | ||
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``` | ||
Copyright 2019-2021 Kitware SAS | ||
Copyright 2021-2022 Michael Migliore, Mathieu Westphal | ||
All rights reserved. | ||
Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions are met: | ||
* Redistributions of source code must retain the above copyright notice, this | ||
list of conditions and the following disclaimer. | ||
* Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
* Neither the name of the copyright holder nor the names of its | ||
contributors may be used to endorse or promote products derived from | ||
this software without specific prior written permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | ||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
``` |
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